Other > Suggestions
Randomness in encouters
Grommok:
--- Quote from: Triskaidekaphobe on July 14, 2011, 02:18:41 PM ---On a similar note.
I got into an encounter recently in an urban environment and I got an idea.
Sometimes in Urban maps you get certain objects appearing; for instance the Nuka Cola machines or Bluesuited skeletons. I was wondering whether it would be possible to make objects like these have a chance of dropping correlating items when searched. Not to the extent where they could be farmed like junk but to the point where there is a incentive to take a deeper look around the map rather than just looking for junk and moving on.
Just a related idea, possibly incredibly hard to implement.
--- End quote ---
Bluesuit skeletons dont drop junk? However i like the idea of such things giving away items, like nuka cola or water flasks.
Triskaidekaphobe:
--- Quote from: Grommok on July 14, 2011, 03:38:12 PM ---Bluesuit skeletons dont drop junk?
--- End quote ---
Last time I checked you couldn't even open up any sort of 'loot table' (though I think the one just outside the unopened Vault can be looted. I'm pretty sure I looked in him once and found brahmin dung :P). I think that every other skeleton is just like the Nuka Cola machines they can only be inspected at this point of time.
Grommok:
Oh. Well then giving water flasks or 10mm guns (nothin' too powerful) wont be a such terrible idea, like givin' Nuka Cola Machines some spare nuka colas, and broken, unusable cars (with the use of Repair) the ability to drop metal parts, or broken motor parts, that can be used to maintain a working car.
Triskaidekaphobe:
--- Quote from: Grommok on July 14, 2011, 04:00:16 PM ---Oh. Well then giving water flasks or 10mm guns (nothin' too powerful) wont be a such terrible idea, like givin' Nuka Cola Machines some spare nuka colas, and broken, unusable cars (with the use of Repair) the ability to drop metal parts, or broken motor parts, that can be used to maintain a working car.
--- End quote ---
All that sounds great. It would be great if tampering with cars and other objects got you a bit of experience so that levelling up isn't so focused on combat. They would have to have cooldowns to balance them I guess.
Grommok:
Well, technically crafting gives some exp, so do first aid and doctor, so why not givin' exp to repair too?
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