Other > Suggestions
Randomness in encouters
Luther Blissett:
--- Quote from: SIGISMUND on March 31, 2011, 03:17:24 PM ---[..]maybe you should make that raiders.slavers,regulators to drop their armor sometimes like 1/4 regulators in encounter to drop their armor.Could make the game more realistic.Even in Van Buren,Fallout 3,Fallout NV,Fallout 1 you could get their armors(well Fallout 1 at the raiders base)
--- End quote ---
Personally I'd wondered about NPCs dropping bits of broken armour (i.e. metal parts or leather parts) which you can then craft into armours, or use to repair armours - same with guns really - metal parts or gun parts or something - it'd make sense to build / repair a gun with 5 half-broken guns, or to make / repair a leather armour by stitching together lots of armour pieces you'd scavenged.
Grommok:
Makes sense in my mind. I think that could be done, but after all devs got da last word, mon.
naossano:
Don't you use the table encounter editor from Fallout2 ? (worldmap.txt)
(need to know if Fallout editing knowledge is usefull for fonline editing)
Lexx:
No. FOnline: 2238 uses a totally new, written from scratch, encounter system + world editor. Everyone who by choice edits encounters via worldmap.txt seems to have too much free time.
Triskaidekaphobe:
On a similar note.
I got into an encounter recently in an urban environment and I got an idea.
Sometimes in Urban maps you get certain objects appearing; for instance the Nuka Cola machines or Bluesuited skeletons. I was wondering whether it would be possible to make objects like these have a chance of dropping correlating items when searched. Not to the extent where they could be farmed like junk but to the point where there is a incentive to take a deeper look around the map rather than just looking for junk and moving on.
Just a related idea, possibly incredibly hard to implement.
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