Other > Suggestions

Smarter unguarded town NPC's

<< < (3/3)

Badger:
I feel the same way about shops. Hell, people buy guns so that they can protect their business.

phylolo:
Very Agree
Actually the present setting of New reno is completely unreal(to the story of wasteland)

Mob Families should have better weapons to protect their business but not merely be killed by a few SMG players

Andr3aZ:
Imagine a town beeing overrunned by the same people over and over again.
Wont they be angry an massacre some off them if they catch them alone? I wanna see all the guys that slaughter the whole city every time beeing auto-attacked by unguarded city NPCs at once.

There are homesteaders crowding the wastes with 10mm SMGs and cattle prods (it hurts in the eye), why not take some into unguarded towns as "guards" who attack those with very low rep and are unlootable/nodrop to prevent farming. It wouldnt solve all problems but would be a annoyance to the onces causing trouble in a town. I see no problem for TC either as a full equiped team can easily rush through.

Michaelh139:
Just this,  Imagine when you shoot someone out of safe zone, and he runs right back into safe zone.  Is this going to work like grids where there is combat timer or shitty "oh yay no shoot me they keel you now".

Ulrek:

--- Quote from: Michaelh139 on March 01, 2011, 12:43:41 PM ---Just this,  Imagine when you shoot someone out of safe zone, and he runs right back into safe zone.  Is this going to work like grids where there is combat timer or shitty "oh yay no shoot me they keel you now".

--- End quote ---

If he runs in to a casino and doesn't put his gun away he's going to get blasted, and when he comes out he has stop, put his gun back in his hands, and than try to fight you.

If you're trying to hide in a safe area, than you're going to be stuck in there without a gun in your hands. so even if your entire faction hides, you won't be able to fight or shoot first = rocket launcher fodder when you come out.

-Ulrek-

Navigation

[0] Message Index

[*] Previous page

Go to full version