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Author Topic: Mentats give PE.  (Read 2417 times)

Re: Mentats give PE.
« Reply #15 on: April 14, 2011, 03:09:33 pm »

But it still will be penalty so people still gonna make alts for it.

Nope they won't , if they can spare extra caps it will do the opposite encourage people to not make alts for trading and you could still use mentats to decrease the penalty.

Mentats are not meant as a combat drug , but still they are not useless ! Powerbuilds can use mentats to trade or to lead few more guys into battle when there is not a leader char nearby , beer sucks for CH boost because it decreases -2 PE. As simple as that , even few hardcore leader builds can involve a permanent mentat use. How is that useless ?
« Last Edit: April 14, 2011, 03:16:19 pm by T-888 »
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Re: Mentats give PE.
« Reply #16 on: April 14, 2011, 03:24:23 pm »

How about it increases all your skills by 25%? I'd consider that pretty useful.
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JovankaB

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Re: Mentats give PE.
« Reply #17 on: April 14, 2011, 04:32:29 pm »

For nothing more than either talking to npc (Ch 1) or taking a profession.

And buying mercs / enslaving. Everytime you lose a merc/slave you need mentats to make the team full again.
Unless you have more than 6 CH, which is a waste of SPECIAL points.

Mentats aren't less useful than rad-x, it's not combat drug.
« Last Edit: April 14, 2011, 04:37:32 pm by JovankaB »
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Re: Mentats give PE.
« Reply #18 on: April 14, 2011, 04:38:33 pm »

Nope they won't , if they can spare extra caps it will do the opposite encourage people to not make alts for trading and you could still use mentats to decrease the penalty.

Mentats are not meant as a combat drug , but still they are not useless ! Powerbuilds can use mentats to trade or to lead few more guys into battle when there is not a leader char nearby


Powerbuild normally use other drugs then mentats , some drugs got penalty to CH so sniper using Jet and ciggarets won't take friends with him.
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Michaelh139

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Re: Mentats give PE.
« Reply #19 on: April 14, 2011, 09:52:17 pm »

And buying mercs / enslaving. Everytime you lose a merc/slave you need mentats to make the team full again.
Unless you have more than 6 CH, which is a waste of SPECIAL points.
If you like drugging yourself to lead mercs constantly, sure, but some people prefer convenience over overlyreliant drug builds, not to mention it's a rare drug considering it's a Doctor 3.
Quote
Mentats aren't less useful than rad-x, it's not combat drug.
I know, they're equally useless, but thats because radiation exists in one place, totally out of everyone's way.  Mentats gives Intelligence (Which is entirely useless) and charisma (which has very, very few uses)
How about it increases all your skills by 25%? I'd consider that pretty useful.
This sounds pretty cool.  What would be the addiction sideffect?  -10% to all skills?
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