Total Members Voted: 19
I know that there is "greater plan" behind the curtain about some major changes that are awaiting in near soon version of future. I would like to talk about "skills". When perks and hp stays on 21 lvl, why the skills cant go on? New lvl, more skills and so on... From the bright side, we would have a purpse for staying on the same character, making him more and more skilledm fanous and maby creating a legend of him as the time goes by. From the dark side we would have a battle chars with 300% skills in sg/bg/ew/meele/unarmed/throwning/sneak/steal or just uber crafter that would be able to craft anything and do a trading duty.Looking forward, thanks to such character, there would be less accounts, and bans will hurt much more becouse of the time that user must have spended on this "main" character.Playing a skilled character i was able to get 2x skills on 200% with 21 lvls [they were my tagged ones] so to get some other skills on 200% i would need at last another 20 lvls [my calculations might be wrong but it would be at last 10 lvls]. So the option of master [300%] skills would be achivedable only for determined players. All of us know that guys who want to have alts, will have alts. That would be only an "other" way, and since there are [or better say might be] a change due crafting system... it might be worthy to give a chance to this idea.Thats all, waiting for your "i like it" or "i think its a shitty idea". ;]
The topic which inspired you also contains leaks from developer who told that profesions-alt problem has been addressed and changes are coming.
Proffesion: Small Gunslevel I - +5 to a critical roll when using SG - +20% repair bonus for maintaining SG level II - All the bonusses from SG lvl 1 and additionally: - +5 to a critical roll when using SG - +30% repair bonus for maintaining SG - chance of a criticall miss for SG reduced by halflevel III - All the bonusses from SG lvl 2 and additionally: - +10 to a critical roll when using SG (20 in total) - +50% repair bonus for maintaining SG - no critical misses when firing SG - SG don't deteriorate
This will mostly just lead to be extinct of powerbuilds. Everyone will go crafter because of the bonuses and even if someone made a powerbuild they will get own'd by a common crafter.
I'd say if everyone is crafting with their main, we've done a good thing. The only problem I see is preventing 'Balanced' Characters with Profession Combat Bonuses being absolutely destroyed by 'Powerbuilds' with Profession Combat Bonuses.
Stupid.
If you want to make enemies, try to change something.
Stupid. We only gonna have new powerbuilds, made with crafting professions. A powerbuild is basically a build with maximum efficency, if you have to get profession to get it, so powerbuild will have crafting profession. And btw, why so much hate for powerbuilds? One of things I like in this game is making builds, as perfect as possible. Why the hell you want to destroy that? Just delete all SPECIAL and skill and perks, making pre done classes if you really hate that.
They're definitely NOT incompatible.I agree with all of Crazy's post.
I don't like powerbuilds because I want to play an RPG, not a combat game with SPECIAL. To me, abnormally gimping a character in one area to make them super agile killing machine feels cheap and not in the spirit of the game. It doesn't appeal to me. You enjoy making the most efficient character in the game system, I like storytelling and atmosphere. I think the presence of powergamers detracts from that. But I know that guys like you outnumber guys like me.I'm not saying my way of playing is better than yours, but they're definitely incompatible.
- +50% repair bonus for maintaining SG