fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 01, 2024, 06:32:10 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Chain reaction  (Read 829 times)

Nyan

  • Teehee.
  • Offline
Chain reaction
« on: January 29, 2010, 12:51:35 am »

When you leave a rocket, ammo, grenade, bomb, mine on a ground it can be targeted and shot, then it explodes.

When player is holding explosives, nades, fussion cells etc in his inventory and is affected by explosion, there should be a small chance so that those items explode too.

Explosives should be use to open locks, doors, trunks.

That's it. It'd be possible to make traps, even living traps. Imagine a fission cell on a ground, a brahmin full of dynamite, one bullet and KA-BOOOM! Oh, they're gonna glue you back together. IN HELL! (no reference to TLA)
Re: Chain reaction
« Reply #1 on: January 29, 2010, 01:17:34 am »

See I.. more suicide bombers you want, do you, hmmm..?
Logged
Re: Chain reaction
« Reply #2 on: January 29, 2010, 03:23:35 am »

See I.. more suicide bombers you want, do you, hmmm..?

You can never have enough suicide bombars
Logged

Nyan

  • Teehee.
  • Offline
Re: Chain reaction
« Reply #3 on: January 29, 2010, 12:59:59 pm »

I actually do, yes. I like the idea of suicide bombing and/or demolition thieves. The only thing you guys like is not dying and killing other people in groups when they don't stand a chance. It wouldn't change towns into minefields because of the reputation system which is harsh. But it would give some great roleplay ant tactics experience.

Nyan

  • Teehee.
  • Offline
Re: Chain reaction
« Reply #4 on: January 29, 2010, 10:26:10 pm »

We need to bring plastic explosives back.

Also explosives should always do damage with modifiers from trap skill from the player that sets them, not the victim
Pages: [1]
 

Page created in 0.065 seconds with 22 queries.