Author Topic: Ghouls.  (Read 27672 times)

Offline Gray

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Ghouls.
« on: February 19, 2011, 06:51:46 am »
I've read old Russian topics and found amazing ghoul's head texture.
http://xmages.net/upload/4decd7fd.jpg
If somebody will make the rest body - it the job will be complete.
We can use Van Buren normal or wiry human models for ghouls.

Offline LagMaster

  • No. 1 Topic Starter
Re: Ghouls.
« Reply #1 on: February 19, 2011, 09:14:48 am »
I've read old Russian topics and found amazing ghoul's head texture.
http://xmages.net/upload/4decd7fd.jpg
If somebody will make the rest body - it the job will be complete.
We can use Van Buren normal or wiry human models for ghouls.
can you make it more red for the red-slow ghouls(original in F1)

Offline Graf

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  • "Next Day" developer
Re: Ghouls.
« Reply #2 on: February 19, 2011, 09:51:25 am »
can you make it more red for the red-slow ghouls(original in F1)
Something like that? LOL


Offline Izual

  • Roaming entertainer.
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Re: Ghouls.
« Reply #3 on: February 19, 2011, 11:37:07 am »
Hum... I'm going to play the party-breaker again but isn't it a lot different than Fallout 1&2 sprites? I mean, the skin is white, and it has hair. It's not similar to this , this or this , is it? (Sorry if it has already been discussed somewhere, was unable to find anything.)
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Offline Lexx

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  • Mexican Apple Thief
Re: Ghouls.
« Reply #4 on: February 19, 2011, 11:46:26 am »
Hair on ghouls isn't wrong. But I agree that the texture right now kind of looks not like a fallouty ghoul. :p







Doesn't mean that all ghouls should look like this, but it's the direction we should try to go.

Offline LagMaster

  • No. 1 Topic Starter
Re: Ghouls.
« Reply #5 on: February 19, 2011, 12:51:57 pm »
Graf: yeah, kinda like that
Lexx: probably, but all the ghouls you showned have a missing eye, we need from time to time ghouls with both eyes
Izual:it looks a little bit, but as you can see on the red ghoul and Harold&Set, we shoud have a better look at there skull

Offline Lexx

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Re: Ghouls.
« Reply #6 on: February 19, 2011, 01:16:08 pm »
Read:

Quote
Doesn't mean that all ghouls should look like this, but it's the direction we should try to go.

JovankaB

  • Guest
Re: Ghouls.
« Reply #7 on: February 19, 2011, 02:33:36 pm »
I think the reason they look so similar is because of development cost, they probably made a "base" model for ghoul head to save time and then just changed it a bit. So the same eye is missing in Harold and Seth.
« Last Edit: February 19, 2011, 02:43:55 pm by JovankaB »

Offline Izual

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Re: Ghouls.
« Reply #8 on: February 19, 2011, 02:40:34 pm »
So, to make it clear - is the goal to make ghouls similar to the talking heads, or to the game sprites?
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Offline LagMaster

  • No. 1 Topic Starter
Re: Ghouls.
« Reply #9 on: February 19, 2011, 02:59:29 pm »
So, to make it clear - is the goal to make ghouls similar to the talking heads, or to the game sprites?
both, but the talking hears are some sort of "whorst case scenario" for a ghoul

Offline Lexx

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Re: Ghouls.
« Reply #10 on: February 19, 2011, 03:10:06 pm »
I think the reason they look so similar is because of development cost, they probably made a "base" model for ghoul head to save time and then just changed it a bit. So the same eye is missing in Harold and Seth.

It's not only the ghouls. Most talking heads in Fallout 1 are copies of each other and just slightly modified / rendered in a different perspective. Same in Fallout 2--- the old elder from Arroyo is nearly the same head as Tandi in the NCR, etc.

Offline cogliostro

  • No Parole from Rock 'n' Roll, all the way from L.A
Re: Ghouls.
« Reply #11 on: February 19, 2011, 05:19:39 pm »




Eddie from Iron Maiden's "The X Factor" Album!



Yeah!
Let them eat metal!

Re: Ghouls.
« Reply #12 on: April 27, 2011, 05:11:23 pm »
Lets dig up the thread  ;D
How about this one as a ghoul?

I know whats with the old one well ::) that used part of the original critter and texture was two small (40x40)
This one has better texture face is painted from Seth talking head I will need to change it to an original so it won't look like a copy.
Hope it looks sprite like enough will make the glowing out look too but first I concentrate on a supermutant...

Offline LagMaster

  • No. 1 Topic Starter
Re: Ghouls.
« Reply #13 on: April 27, 2011, 05:17:07 pm »
dress it up and it will be awesome

this one is a perfect base for all the ghoul cloth and armor

Edit: if you can remember, you can give to Lenny all the armors in the game and he can wear them(including BA, PA, MA)

Re: Ghouls.
« Reply #14 on: April 27, 2011, 05:37:19 pm »
I remember he was one of the best followers alongside Marcus they had some nice comments toward each other. I plan to take the armors from the human meshes and merge them with the ghoul, there will be a nude texture (this one) and I plan to make two different clothed version short trouser and short trouser plus teared shirt