Why do you think, that earning caps is easy? Yes, there was a bug with TC this session, but normally it's not that easy to get caps. Moreover, to get muties, you also need to kill unity, get their rocket launchers, then go and stole rockets from brotherhood which isn't easy at all. After all, you need to give all stuff to muties and transport them to the city. You just underestimate how difficult it is.
All it takes is time, even hunting npc takes mostly time because it's easy to learn to fight them. There is not much real challenge to face except boredom.
Interest money are generated without any player interaction and mercs with rocket lanchers can be bought by those money instantly.
And TC interest money can be generated by dual logging/modding/fast relogs/etc. So what if theres actual players doing it? Still another form of farming/abuse.
TC money have at least some limit. I think it is something equivalent to one pack of mutants a day a city. And there is risk of loosing it. You have to protect it all the time to make the income worth anything. but if you have 100M on account it is possible to have 10 packs of mutants a day without any risk of loosing that kind of income. Irl you can have few percent a year. Here you have aproximately 130000 percent a real year or 44 percent per ingame year. Pretty fast and easy money i think.
Just fuck them over right?
a) gang richness generated by higher number of players (more players = more caps per gang ... = more muties)
b) unfair ability to kill player's (main) battle chars without any self defense possibility (except "dont stay near respawn points tactic")
So i believe in Domination mode, where teams will be limited by max number of players.
Well, that doesint sound really fun... It is a very cheap way to balance the combat system if you ask me, ending in a very cheap play...
It's basically reverse-gridcamping. Instead of shooting those who enter, you enter yourself and cause similar havoc. Fast fix would be some sort of delay when entering, as you suggested. Or adding additional ground and extended grids around some tc town maps (at least redding) with lots of line of sight blocking scenery.