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Author Topic: Mercs & militia are imba?  (Read 12549 times)

avv

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Re: Mercs & militia are imba?
« Reply #90 on: January 29, 2011, 11:36:29 am »

Why do you think, that earning caps is easy? Yes, there was a bug with TC this session, but normally it's not that easy to get caps.
Moreover, to get muties, you also need to kill unity, get their rocket launchers, then go and stole rockets from brotherhood which isn't easy at all. After all, you need to give all stuff to muties and transport them to the city.
You just underestimate how difficult it is.

All it takes is time, even hunting npc takes mostly time because it's easy to learn to fight them. There is not much real challenge to face except boredom.
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Re: Mercs & militia are imba?
« Reply #91 on: January 29, 2011, 04:06:03 pm »

All it takes is time, even hunting npc takes mostly time because it's easy to learn to fight them. There is not much real challenge to face except boredom.


Current problem is that it takes no time. Interest money are generated without any player interaction and mercs with rocket lanchers can be bought by those money instantly.
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Re: Mercs & militia are imba?
« Reply #92 on: January 29, 2011, 07:19:52 pm »

Quote from: OskaRus

Interest money are generated without any player interaction and mercs with rocket lanchers can be bought by those money instantly.


And TC interest money can be generated by dual logging/modding/fast relogs/etc.  So what if theres actual players doing it? Still another form of farming/abuse.




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Re: Mercs & militia are imba?
« Reply #93 on: January 29, 2011, 08:26:24 pm »

And TC interest money can be generated by dual logging/modding/fast relogs/etc.  So what if theres actual players doing it? Still another form of farming/abuse.

TC money have at least some limit. I think it is something equivalent to one pack of mutants a day a city. And there is risk of loosing it. You have to protect it all the time to make the income worth anything. but if you have 100M on account it is possible to have 10 packs of mutants a day without any risk of loosing that kind of income. Irl you can have few percent a year. Here you have aproximately 130000 percent a real year or 44 percent per ingame year. Pretty fast and easy money i think.
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Re: Mercs & militia are imba?
« Reply #94 on: January 29, 2011, 09:23:25 pm »

Quote from: OskaRus

TC money have at least some limit. I think it is something equivalent to one pack of mutants a day a city. And there is risk of loosing it. You have to protect it all the time to make the income worth anything. but if you have 100M on account it is possible to have 10 packs of mutants a day without any risk of loosing that kind of income. Irl you can have few percent a year. Here you have aproximately 130000 percent a real year or 44 percent per ingame year. Pretty fast and easy money i think.


First off its the big gangs that accumulate this kind of wealth by mindlessly robbing and killing folks.  Same with farming TC through methods above.  So to eliminate bank interest just because the power gamers want to abuse it sounds completely ridiculous to me.  What about the guys who don't do TC or massively rob anyone and everyone.  They are trying to make caps too.  Just fuck them over right?
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Re: Mercs & militia are imba?
« Reply #95 on: January 30, 2011, 04:16:01 pm »

Just fuck them over right?

Wasteland is harsh kurwa. xD
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Lordus

  • So long and THANKS for all the fish!
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Re: Mercs & militia are imba?
« Reply #96 on: January 31, 2011, 02:21:57 am »

 Well, i dont think that the only reason of abusing muties is income from bank interest. There are many ways how to get caps and even you would eliminate all game economy disbalancing elemets, there will exist:

 a) gang richness generated by higher number of players (more players = more caps per gang  ... = more muties)

 b) unfair ability to kill player's (main) battle chars without any self defense possibility (except "dont stay near respawn points tactic")

 But on other way, after i saw a lot of current Aliance (dozens of players) wars, its at least quicker way to kill them all. So i believe in Domination mode, where teams will be limited by max number of players. So muties could equalize teams strenght (if any of team will lack of players).
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avv

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Re: Mercs & militia are imba?
« Reply #97 on: January 31, 2011, 06:10:52 pm »

a) gang richness generated by higher number of players (more players = more caps per gang  ... = more muties)

Implement more chances to affect your success in combat to reduce the weight wealth has in pvp.

Quote
b) unfair ability to kill player's (main) battle chars without any self defense possibility (except "dont stay near respawn points tactic")

It's basically reverse-gridcamping. Instead of shooting those who enter, you enter yourself and cause similar havoc. Fast fix would be some sort of delay when entering, as you suggested. Or adding additional ground and extended grids around some tc town maps (at least redding) with lots of line of sight blocking scenery.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Mercs & militia are imba?
« Reply #98 on: January 31, 2011, 07:51:53 pm »

So i believe in Domination mode, where teams will be limited by max number of players.

Well, that doesint sound really fun... It is a very cheap way to balance the combat system if you ask me, ending in a very cheap play...
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Re: Mercs & militia are imba?
« Reply #99 on: January 31, 2011, 08:45:56 pm »

Well, that doesint sound really fun... It is a very cheap way to balance the combat system if you ask me, ending in a very cheap play...

Even if some one added this. FOnline isn't a highly restricted game, you try to put up a wall, and half the community makes bomber alts and blows it up. in other words, gangs will just have 5 core members taking the town, and have the rest of their faction friends lurk around and kill anyone who's not with them, even if you tried to put a limit on the number of people allowed to fight over a town at once.

In short, mutants are only really really powerful right now due to the fact that gangs use them to grid camp and grid ambush, if you cant fix those, removing bank interest would slow down the problem, but thats why its the least effective option.

-Ulrek-
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Re: Mercs & militia are imba?
« Reply #100 on: January 31, 2011, 10:35:56 pm »

Make mutants cost something other than caps.  Just as cheap and effective as an option to remove bank interest. Much fairer to the little guys BTW.
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Lordus

  • So long and THANKS for all the fish!
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Re: Mercs & militia are imba?
« Reply #101 on: February 01, 2011, 12:00:45 am »


It's basically reverse-gridcamping. Instead of shooting those who enter, you enter yourself and cause similar havoc. Fast fix would be some sort of delay when entering, as you suggested. Or adding additional ground and extended grids around some tc town maps (at least redding) with lots of line of sight blocking scenery.

 But there was not problem with grid camping ... grid camping (even without muties) makes you very visible and enemy could simple ambush you from different side.. Even during TC, we used sneakers to find and locate enemy, so i dont remember any grid camping. Also dont forget that TC maps have at least 3 entrances.. splitiing yourself is nonsense.. guarding one grid and leaving others too.

 Grid camping is usable tactics during PKilling, not during PvP fights.
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Re: Mercs & militia are imba?
« Reply #102 on: February 01, 2011, 12:07:38 am »

I don't think its a problemof bank interest or overpowered mercsor et, its simply abuse/exploiting something.  Big gangs already make enough money through whatever the heck they do.  If they decide to abuse the bank interest system thats THEIR choice to do.  Same with grid camping er whatever.  Its the devs responsibility to fix not through nerfing but ingenuity.
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Cryptopsy

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Re: Mercs & militia are imba?
« Reply #103 on: February 12, 2011, 10:05:33 pm »

I bet everyone who is complaining wishes they had a mutant merc
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brad smalls

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Re: Mercs & militia are imba?
« Reply #104 on: February 19, 2011, 03:18:59 am »

i rekon 8 max with 8 millita you still can hold the town from smaller factions
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