Other > Suggestions

Wanna play as a mutant or a ghoul?

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Wallace:
Roachor

Those who know mechanics well and made many builds in different fallout systems would hardly ever want their Endurance & Agility as low as 10 when playing a Deathclaw, Perception as low as 10 while playing a Ghoul and in some cases strenght as low as 10 when playing Super mutant (want to carry more big gun ammo than any human ever could)

Second thing is that racial perk really kicks ass, they are far better than human-only perks

BaffoBeardson:
If the game mechanics don't allow special stats over 10 just give ghouls and super mutants (and death claws if implemented) specific bonuses and maluses in form of racial trats/perks:

For example:
When character turns from human to mutant his profile changes as follows:
- -2 Ch, -2 Int (down to minimum 1)
- +2 St, +2 En (up to max 10)
- Gain +5 on melee dmg, +20 Hit points, +20% dmg res and + 4 Dmg treshold, +50 lbs (22 kilos) of carry weight capacity
- Can't wear anything more than leather armors, can't use small guns or pistols

Similarly for ghoul:
- -2 Ch, -2 En, -1St (down to minimum 1)
- +2 Pe, +2 Lk, +1In (up to max 10)
- Gain +5 dmg per ranged attack (like Living anatomy perk), +10 feet of field of vision, +20% poison and rad resistances.
- Lose 10 Hp and cant wear anything more than leather armors, can't use big guns ecc...

Of course theese bonuses/penalties have to be adjusted, but they would allow you to have greater variety even without changing the game mechanic.

Wallace:
BaffoBeardson

Wether it's a good or bad idea (talking about stats you've suggested) it has nothing in common with canon!

Roachor:
I don't see any problem with using the tactics non human perks (if that's possible) and racial stat min/maximums. They screwed up the ghouls radiation resistance though. They suffered its negative effects when ghouls are supposed to be healed by it.

Wallace:
Well as a ghoul you could have taken "rad child" perk which raised your healing rate when exposed to radiation

Another thing is that as a glowing(one trait) ghoul with Endurance at least 5 your rad resistance is 100 (from what i've calculated)

PS. I dont think that implementing some perks would be a problem, all of them however would...

(BRoF & BHtHA still doesn't work so Super mutant "steady arm" perk which caused burst shots to be 1 AP cheper to perform might be bugged in FO as well)

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