Other > Suggestions

Wanna play as a mutant or a ghoul?

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MadMax:
I think ghouls should not be so slow, make them equal as the mutans speed.
And dont give them +9 per, 8 is Ok, and at least 2 charisma, and maximum of charisma should be 5.

The bonus of them should be, outdoorsman +10%, since they wont use, energy weapons, and big weapons... give them 100% of small weapons, but only rifles and shotguns, no pistols and so on, and give them some basic melee dmg.

My Idea is, they should be slower then the humans, like the mutants, not so strong, and should have low endurance also they should have average high intelligence and very high perception, making them the perfect snipers.

Roachor:
Why wouldn't they use pistols? They already have the animation and there is no logical reason they wouldn't be able to.

Hertz:
placing a quest for ghouls or in necropolis sounds good,gives a reason to go there i suppose yes?

Wallace:
There is an important issue concerning playability with other races:

Fallout 1 & 2 (and thus FOnline) were never meant to support this, SPECIAL system, perks and such are meant to play human only characters
Deathclaws and Super Mutants can be stronger than strongest humans
Ghouls can be far more perceptive, inteligent or lucky than humans (according to canon of course)

And so right now all inhuman characters would have their SPECIAL stats not higher that 10 and that would cripple non human races =/

Before other races could be implemented SPECIAL needs to be reworked (BTW humans could have more than 10 in a statistic f.e. due to drug usage)

PS. I would really LOVE to play other races. I thought that after F:Tactics the next step would be a game where you can play any race. FOnline is my only hope for this

PPS. Ghouls' running speed should be dependable upon their Action points (as well as every critter's in game, living or not)

Roachor:
Tactics had different maximums and minimums for stats but the same amount of points to use. You could make a powerful melee supermutant but because you have the same amount of points to distribute putting that many into one skill would leave you pretty crippled in other departments. Take ghouls for instance, yes you can have like 13 PE but do you really want to be running around with no hp? The mechanics pretty much remain the same since "overpowering" a stat is a sacrifice for slight improvement. 14 str only adds 4 damage to hth, 12 pe gives you crazy range but you can't surpass the range of your weapon so it's not that much better than 10. In tactics there was only about 3 racial perks per species but it added some variation to the character building aspect which this game seriously needs. With limited working perks and only a few that are worth taking it constricts the ability to make in depth characters.

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