FOnline Development > 3D Development
Character Animations
TommyTheGun:
It could differ just a bit from normal "use" animation. That way, if you really pay attention on whats going on, you know theres a thief around, hmm?
Lexx:
You would only see the animation if the steal-check fails.
Karpov:
I completed the dodge animations for all weapons, but that does not mean they are finished. Check them out, and we'll discuss what needs to be fixed. I'll do the same thing with all of the animations, so we can spot problems and fix them. Also, they have been uploaded to the repository.
http://www.youtube.com/watch?v=oL82Ozgs5R4
At the end of the video I test a motion capture file I downloaded, just to check if I can add animations that were not made specifically for this character. However, motion capture does not seem to fit the fallout style, I believe Van Buren animations were made with that technique ::).
pistacja:
The mocap is great ;D
In the spear-dodge the char makes a move with his left hand to his forehead (brushing his hair), that's not part of the dodge it's part of the "idle" animation, right?
Luther Blissett:
--- Quote from: Karpov on March 10, 2011, 03:20:19 pm ---At the end of the video I test a motion capture file I downloaded, just to check if I can add animations that were not made specifically for this character. However, motion capture does not seem to fit the fallout style, I believe Van Buren animations were made with that technique ::).
--- End quote ---
Hahahaha ;D
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