FOnline Development > 3D Development
Character Animations
Surf:
Hehe @ the end. :P
It looks very good, the dodging with minigun and other heavy weaponry looks a bit stiffy though. It's a bit cheesy how easily the character lifts up the heavy weapon. ;)
Karpov:
--- Quote from: Surf on March 10, 2011, 03:50:36 pm ---Hehe @ the end. :P
It looks very good, the dodging with minigun and other heavy weaponry looks a bit stiffy though. It's a bit cheesy how easily the character lifts up the heavy weapon. ;)
--- End quote ---
Yes, I noticed that too, it should look like it is heavy, and not made from recicled paperboard :).
--- Quote from: pistacja on March 10, 2011, 03:26:05 pm ---The mocap is great ;D
In the spear-dodge the char makes a move with his left hand to his forehead (brushing his hair), that's not part of the dodge it's part of the "idle" animation, right?
--- End quote ---
Yes, it's part of the idle anim, but one of the reasons i did not make those for all weapons is because the character plays it right after every other animation, like walking, and it looks bad scratching his head all the time.
PS :I missed the Rocket launcher animation in the video.
Graf:
This video is... hilarious, Karpov :D It has revived my belief to mocap in Fonline.
So, maybe some motion capture still could be used?
A few month ago, I've got an idea to buy 6 web cams and special software, which is all together allows user to make a motion capture even at home, but then you've shown your amazing animations and I desided to not to use that trick.
SmartCheetah:
Beautiful thing. End of the video made me laugh, hahaha. And I agree with Graf - we could use that motion capture thing for some tricks and new animations like sitting/lying/whateva :D
You sure we can't use that dance? ;D It looks amazing and could be nice easter egg :D
Oh, and about minigun animation: IMNSHO it looks good as it is. After all he's dodging and using force of all body to move, so it's not only based on his arms strenght. Second thing is that barrel isn't the heaviest thing in the minigun, so it looks pretty balanced actually.
Jotisz:
Real awesome anims the ending of the video has made my day. About the heavy weapon dodge I dunno if it possible to move them like that but I definitely like the motion there so for me its more then ok.
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