FOnline Development > 3D Development
Character Animations
Reiniat:
--- Quote from: Haraldx on February 18, 2011, 08:44:41 pm ---FOnline not a shooter? ;D Gray, you made a great joke! PK, Grid camping, TC and hunting is done by shooting...
Back to topic: I think some modern (REALLY modern) games have it. Some of them are strategy games (I think Dawn of War 2: Warhammer 40k had this feature, however, I'm not sure)
--- End quote ---
man youre talking about some MMORPGS now i will talk about FPS:
THere is not a game with this feature exept Gears Of War 2
All the call of duty saga, even the las Black Ops have this feature
Farcry, Crysis, Halo, no one have it
Gearsofwar havee it, but the game is really detailistic and less combative, in only holds 10 IA in game so is shit
also games in 3 person view dont have it, like GTA
No matter with reloading, just do the correct animations
Karpov:
I was a bit worried about special death animations, after spending so much time thinking how to achieve these , and test over and over, I came to this:
http://www.youtube.com/watch?v=G-Lc81Fb_ZU
It is not the best way though, but the only one I can think about :-\
You have to set up the critter before you blow him into pieces. First you make him invisible and then you attach an alternative body which is dismembered as if it were an armor. Then the "armor" plays an animation along with the character (which is invisible) and there you go.
It is not an easy thing to do.
Haraldx:
Looking good. But... isn't it easier to separate the model itself in different parts? Also, you might need to make limbs covered in blood (not the blood on ground or anything, but blood on the body).
Also, rocket explosion effect: Can you make the body parts fly higher? For now it seems the smoke ate the human.
laser effect: Bit slower please?
Gray:
--- Quote from: Karpov on February 19, 2011, 07:48:00 pm ---I was a bit worried about special death animations, after spending so much time thinking how to achieve these , and test over and over, I came to this:
http://www.youtube.com/watch?v=G-Lc81Fb_ZU
--- End quote ---
Great. Just slow them down a little and all will be OK.
Somebody should think how to add some blood effects.
Karpov:
Yeah, it's just a test. I needed to find a way to create those animations. But I still need to make them use the character custom values. I managed to make it use the skin tone - if you look at the top right corner there is another body sliced in two- , now I will try with the attachments. It can be very difficult. If everything goes right, I can make better animations.
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