FOnline Development > 3D Development

Character Animations

<< < (8/79) > >>

LagMaster:

--- Quote from: Lexx on February 18, 2011, 08:47:54 pm ---The mag is so small, you will hardly ever see it.

--- End quote ---
Lexx, some "idle" animations(for unarmed is head scrach) have a reloading animation(like male-SMG) where you can SEE the mag flying, so why can't we have 3D animations for reloading

and for some guns(like flamer of minigun) the mag will actualy be seen

but as Haraldx said:

--- Quote from: Haraldx on February 18, 2011, 08:44:41 pm ---Back to topic: I think some modern (REALLY modern) games have it. Some of them are strategy games (I think Dawn of War 2: Warhammer 40k had this feature, however, I'm not sure)

--- End quote ---
so this will be a nice feature, also current reload is not that good(semi-shot)

Gray:

--- Quote from: Haraldx on February 18, 2011, 08:44:41 pm ---FOnline not a shooter? ;D Gray, you made a great joke! PK, Grid camping, TC and hunting is done by shooting...
--- End quote ---
Humor, I hope? I was talking about first-person shooters. Even "7.62" - the most detailed squad combat simulator I ever saw - do not have such a feature.

--- Quote from: Haraldx on February 18, 2011, 08:44:41 pm ---Back to topic: I think some modern (REALLY modern) games have it. Some of them are strategy games (I think Dawn of War 2: Warhammer 40k had this feature, however, I'm not sure)

--- End quote ---
Definitely not.

I just want you to comprehend the scale of work. Almost each type of weapon has at least three different clip types.
Rifles: classic (assault, FAL, etc), bull-pup (XL70E3, all shotguns), front loading (G11)
SMGs: classic (M3A1, tommy, 10 mm) and bull-pup (P90)
Pistols: drum (all revolvers, 10 mm, .223), rifle-type (mauser, gauss, 14mm), handle clip (eagle), upside loading (needler)
Heavy: valving tank (flamers), ammo box (M60), rifle-type (bozar), bull-pup (LSW), backside loading (RL), cartridge belt (miniguns), unknown!!! (vindicator)

Each type has unique holstering pose => different animation. It's 16 different animations just for 2-sec action.

LagMaster:

--- Quote from: Gray on February 18, 2011, 10:17:52 pm ---Humor, I hope? I was talking about first-person shooters. Even "7.62" - the most detailed squad combat simulator I ever saw - do not have such a feature.Definitely not.

I just want you to comprehend the scale of work. Almost each type of weapon has at least three different clip types.
Rifles: classic (assault, FAL, etc), bull-pup (XL70E3, all shotguns), front loading (G11)
SMGs: classic (M3A1, tommy, 10 mm) and bull-pup (P90)
Pistols: drum (all revolvers, 10 mm, .223), rifle-type (mauser, gauss, 14mm), handle clip (eagle), upside loading (needler)
Heavy: valving tank (flamers), ammo box (M60), rifle-type (bozar), bull-pup (LSW), backside loading (RL), cartridge belt (miniguns), unknown!!! (vindicator)

Each type has unique holstering pose => different animation. It's 16 different animations just for 2-sec action.

--- End quote ---
in this case, let's start working!!!!!

Gray:

--- Quote from: LagMaster on February 18, 2011, 10:24:03 pm ---in this case, let's start working!!!!!
--- End quote ---
Just one problem: we have the only good animator. And he is busy with more important things.

LagMaster:

--- Quote from: Gray on February 18, 2011, 10:32:40 pm ---Just one problem: we have the only good animator. And he is busy with more important things.

--- End quote ---
waiting, waiting never changes

allright then, let's first focus on teh important stuff and then with this

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version