FOnline Development > 3D Development

Character Animations

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Lizard:
Definitely good work, Karpov. You have my applause.

Haraldx:
Good indeed.

chocolate_chip_cookies:
Good job but I have objections to the minigun critical death animation.
The character doesn't move from side to side enough and it kinda looks plastic.

barter1113:
Haha! Again awesome-great-super-cool-nice-very good progress and movie from game! I like it! And I like your mini roleplay messages in movie :D

Karpov:
Thanks guys, I'm so happy for having this working properly after all this time. About the animations, I think that laser and single shot critical are the best, all of the rest need some work. I added the blood in the floor from the normal death to the plasma death, and it looks better now.
 Blood is not easy to do. I can't use alpha channels as I wanted to, because the target highlight does not care about them. So I have to do it manually. I'll try to add bigger chunks of flesh and more blood drops.
 I think we can use the same principle to turn the character into 2d for flame and pulse deaths, so, no need for them I guess. That leaves only one thing to solve...the explosion death.

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