FOnline Development > 3D Development

Character Animations

<< < (59/79) > >>

Karpov:
Hi, so I finished converting the animations to female. Now it's about spotting errors and make the corrections they need.
 But also special death anims. If I could make it work right, it would be great. I think it can be done with scripts, but I need people that knows what they're doing, and that's not me  ;).

I found this piece of code:


--- Code: ---{
int anim1 = cr.GetAnim1();
int anim2 = ANIM2_3D_KNOCK_FRONT;
                               
switch(actionExt)
{
case COND_DEAD_FRONT:         anim2 = ANIM2_3D_DEAD_PRONE_FRONT;   break;
case COND_DEAD_BACK:          anim2 = ANIM2_3D_DEAD_PRONE_BACK;    break;
case COND_DEAD_BURST:         anim2 = ANIM2_3D_DEAD_BURST;         break;
case COND_DEAD_BLOODY_SINGLE: anim2 = ANIM2_3D_DEAD_BLOODY_SINGLE; break;
case COND_DEAD_BLOODY_BURST:  anim2 = ANIM2_3D_DEAD_BLOODY_BURST;  break;
case COND_DEAD_PULSE:         anim2 = ANIM2_3D_DEAD_PULSE;         break;
case COND_DEAD_PULSE_DUST:    anim2 = ANIM2_3D_DEAD_PULSE_DUST;    break;
case COND_DEAD_LASER:         anim2 = ANIM2_3D_DEAD_LASER;         break;
case COND_DEAD_EXPLODE:       anim2 = ANIM2_3D_DEAD_EXPLODE;       break;
case COND_DEAD_FUSED:         anim2 = ANIM2_3D_DEAD_FUSED;         break;
case COND_DEAD_BURN:          anim2 = ANIM2_3D_DEAD_BURN;          break;
case COND_DEAD_BURN2:         anim2 = ANIM2_3D_DEAD_BURN;          break;
case COND_DEAD_BURN_RUN:      anim2 = ANIM2_3D_DEAD_BURN_RUN;      break;
default: break;
}
--- End code ---

I don't understand much , and it does not matter what this says, but I believe there is a Condition for each type of death that triggers an action.
What I would need is ,for example: when COND_DEAD_BURST is called, it triggers some command that changes my character body, and after that play ANIM2_3D_DEAD_BURST.
But I doubt the game would understand that line  ;D    Is it possible to do so?

Of course, I'll work on the animations anyway. That's all, goodbye. I might post some vid later.

EDIT: I got it working!! :) not perfect but it works. Now I have to go, it's late.

barter1113:
*Waiting for new video*

Karpov:
There. It worked better than I expected.

https://www.youtube.com/watch?v=G6asBjSy5W8

Perteks:
Melting should be more bloody i think :P And first burst death uh missing red dots on him? But Overall very cool

Karpov:

--- Quote from: Perteks on March 18, 2012, 07:06:50 pm ---Melting should be more bloody i think :P And first burst death uh missing red dots on him? But Overall very cool

--- End quote ---

Definately. Now that I made it work in the game, I'll start adding some blood and stuff, and making better animations.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version