FOnline Development > 3D Development
Character Animations
Johnnybravo:
512x512 is all you need, anything else is a waste.
Specular maps in current shader apply whole RBG spectrum, however you can use black/white if you want reflection to look so (as it is on sprites I guess)
--- Quote ---do you mean a light effect inside the shader for weapons fire? Sounds nice.
--- End quote ---
Yeah, the shadow beneath person do not move, nor the light itself cast any, so it takes just point light to reproduce.
LagMaster:
epic Karpov, just epic
Karpov:
Just converted the minigun animation, but somehow the animation for the female character in the original sprites holsters the weapon to the other side, so I might have to do that one again. Also the "punch" animation is converted, which was also slightly different. There was going to be a third animation set, but I had some trouble with that one, so I went like >:( and could not finish it.
Here's the video
https://www.youtube.com/watch?v=lhG6qDLmapc
Lizard:
What's that, Rocky or a one million dollar baby? ;D
Now that's showcasing!
Jotisz:
A little show off from the mutie he is doing some idling stuff. Don't mind the look of the char just concentrate on the animation...
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