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Author Topic: Perks - Which ones are useless?  (Read 4011 times)

Solar

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Re: Perks - Which ones are useless?
« Reply #15 on: February 17, 2011, 01:46:44 pm »

Quote
edit: oops I gave away my devious plan for next wipe!

It will probably not work like that next wipe anyway ;)
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Perks - Which ones are useless?
« Reply #16 on: February 18, 2011, 08:59:35 am »

Any hints?

Is there really going to be food/water in next wipe?
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Re: Perks - Which ones are useless?
« Reply #17 on: February 18, 2011, 05:13:16 pm »

Maybe remove perks that only work in Turn Based combat, like Bonus Move, Earlier Sequence and Quick Pockets.
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Re: Perks - Which ones are useless?
« Reply #18 on: February 18, 2011, 07:44:26 pm »

what if better criticals PE requeriment would be lowered to 5?
Snipers need high PE and bursters need 6 PE for BRoF, so this wont buff then.
So melee/unarmed chars can take it without wasting 5 special points, this extra special point can be a little buff for melee criticals builds.
« Last Edit: February 18, 2011, 07:48:24 pm by RavenWolf »
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JovankaB

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Re: Perks - Which ones are useless?
« Reply #19 on: February 18, 2011, 08:39:58 pm »

Maybe remove perks that only work in Turn Based combat, like Bonus Move, Earlier Sequence and Quick Pockets.

Why???
Better make them work in real time, for example 5% faster running with bonus move.
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Haraldx

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Re: Perks - Which ones are useless?
« Reply #20 on: February 18, 2011, 09:03:43 pm »

Why???
Better make them work in real time, for example 5% faster running with bonus move.
Fallout tactics anyone? As FoT had RT/TB too, they made effects for both too. Bonus move in TB allowed you to move 2 hexes for the cost of 1 AP, but in RT, you just moved 20% faster.

Bonus move: You move 15% faster in RT.
Quick pockets: Faster stimpack using animation or any other item you have in inventory and you are using.
Earlier sequence: Sequence still needs to be implented in RT. Needs overall balancing.
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I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Solar

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Re: Perks - Which ones are useless?
« Reply #21 on: February 18, 2011, 09:34:26 pm »

But we can't control movement speed individually, its a global thing. We don't want to create an alternate system of animations just for one perk and theres no need to shoeshorn sequence into RT for one perk either.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Perks - Which ones are useless?
« Reply #22 on: February 18, 2011, 09:41:09 pm »

But we can't control movement speed individually, its a global thing. We don't want to create an alternate system of animations just for one perk and theres no need to shoeshorn sequence into RT for one perk either.
With 3D will it be possible to make an additional critter skin that will use the same skin color, cloth/armor model dependant on character/items equiped, with the same animation set, but who will move a bit faster from hex to hex, and have running/walking animation hasten?
with x1 Bonus Move your character model will be changed to alternative model, and with x2 other one.

About sequence, then it can be removed totally and simply make turns in TB totally in random sequence.
Or just add "TB pwner" and "PvE alt" perks that will give to character all these benefits in one perk, so they don't need to waste lots perks on them.
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Re: Perks - Which ones are useless?
« Reply #23 on: February 18, 2011, 11:22:08 pm »

Why???
Better make them work in real time, for example 5% faster running with bonus move.

In a mmorg, everyone need to be at same speed for practical reasons.
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Re: Perks - Which ones are useless?
« Reply #24 on: February 19, 2011, 06:48:48 am »

In a mmorg, everyone need to be at same speed for practical reasons.


Monks in DDO...
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Re: Perks - Which ones are useless?
« Reply #25 on: February 19, 2011, 01:27:27 pm »

In a mmorg, everyone need to be at same speed for practical reasons.

Wrong, very very wrong

So many mmorg with speed boosts
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Haraldx

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Re: Perks - Which ones are useless?
« Reply #26 on: February 19, 2011, 04:03:31 pm »

A sneaker with Bonus move and Silent running and Throwing knives = Super ninja!
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I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.
Re: Perks - Which ones are useless?
« Reply #27 on: February 19, 2011, 05:07:43 pm »

Deleting TB perks would be silly, some of us do prefer TB and even make builds based on it. I for example had a weird short rangeTB energy sniper
that was able to pull off 3 eyeshots per turn before drug-revamp while having high sequence and very satisfying crit chance...thing is, that char was 100% useless
in Rt having around 100hp at lvl 21 and low range compared to all other snipers.

Also i had living anatomy jetty semi-leader with fast shot/BROF and kamikaze so i could attempt to move first in fights getting 8-9 regular shots in
hoping that mercs finish whatever was left standing.
Even if there is only handful of RT haters that doesnt mean we should be forgotten or removed

*PS* Sure am waiting for the perk changes happily, hope they dont forget us silly TB weirdoes who dislike messy RT parties.
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Solar

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Re: Perks - Which ones are useless?
« Reply #28 on: February 19, 2011, 07:09:00 pm »

I won't get rid of them, they do no harm existing ... and as you say, some people like them.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Perks - Which ones are useless?
« Reply #29 on: February 19, 2011, 07:33:31 pm »

I won't get rid of them, they do no harm existing ... and as you say, some people like them.

Yes i guess this is true, my idea was to protect new players from choosing a perk they could regret, maybe just specify in the description when the perk is only usefull in TB.
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