Other > Suggestions
Skills
avv:
--- Quote from: Solar on February 20, 2011, 08:21:05 PM ---As for sneak working for everyone, I don't agree it should work for everyone independent of skill. I do like the idea of situationally boosting sneak though ... for night time, skulking next to walls, etc ... and for that to make having mediocre sneak worthwhile and having a better sneak allows you more freedom. This mostly needs engine changes for us to be able to do it, so it might take a while.
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Envoremental boosts to sneak are big plus. Everything enviromental should be encouraged, rewarding players from searching and utilizing useful benefits from their surroundings is very good gameplay.
The biggest problem with sneak right now is that it has to be incredibly high to be useful. And when it's incredibly high, it's also incredible effective. Most sneakers I encounter aren't revealed until they are 5-3hex away from me (PE7) and I can't do anything to spot them easier, I'm stuck with my PE. But whereas it's very high and useful, it also gibs your char being unable to do anything but sneak and shoot. Playing a sneaker as solo would be awful due to its limited abilities so sneakers only exist because of support-alts allow it.
So yeh, medicore sneak could indeed be more useful. Just think of outdoorsman, doc, FA and throwing. They all become useful around 100%. FA is even always useful no matter the skill%. But then may come the situation that medicore sneak becomes "must" skill the same way fa and doc kinda are already for most pvp builds. So instead of fa, doc and gunskill it's gonna be doc, sneak and gunskill. Fa is replaced with superstims.
Crazy:
--- Quote from: avv on February 21, 2011, 01:35:09 PM ---Envoremental boosts to sneak are big plus. Everything enviromental should be encouraged, rewarding players from searching and utilizing useful benefits from their surroundings is very good gameplay.
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I agree. Actually, I think it's written in the wiki that standing near scenery object give sneak bonus. Is that working? What is exactly a scenery object? Everything which block path but not FOV?
--- Quote from: avv on February 21, 2011, 01:35:09 PM ---The biggest problem with sneak right now is that it has to be incredibly high to be useful. And when it's incredibly high, it's also incredible effective. Most sneakers I encounter aren't revealed until they are 5-3hex away from me (PE7) and I can't do anything to spot them easier, I'm stuck with my PE. But whereas it's very high and useful, it also gibs your char being unable to do anything but sneak and shoot. Playing a sneaker as solo would be awful due to its limited abilities so sneakers only exist because of support-alts allow it.
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I don't agree it's incredibly effective. During TC, our sneak scouts (with 330 sneak) are often spotted and killed by snipers (or high PE ennemy sneaks). 12 PE sniper see them at somethink like 23 hex in front side.
Even with my plasma tank (low PE, 5), I can spot some at 8/10 hex from front.
--- Quote from: avv on February 21, 2011, 01:35:09 PM ---So yeh, medicore sneak could indeed be more useful. Just think of outdoorsman, doc, FA and throwing. They all become useful around 100%. FA is even always useful no matter the skill%. But then may come the situation that medicore sneak becomes "must" skill the same way fa and doc kinda are already for most pvp builds. So instead of fa, doc and gunskill it's gonna be doc, sneak and gunskill. Fa is replaced with superstims.
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I guess average sneak could become usefull when combined with stealth boy/scenery objects/night situation.
avv:
--- Quote from: Crazy on February 21, 2011, 01:59:49 PM ---I don't agree it's incredibly effective. During TC, our sneak scouts (with 330 sneak) are often spotted and killed by snipers (or high PE ennemy sneaks). 12 PE sniper see them at somethink like 23 hex in front side.
Even with my plasma tank (low PE, 5), I can spot some at 8/10 hex from front.
--- End quote ---
Looks like we got varying experiences. To me sneakers just seem to pop out of nowhere most of the time and they are pretty hard to target due to the blinking. It's true that 12PE snipers can spot them, but not everybody plays a PE12 char.
--- Quote ---I guess average sneak could become usefull when combined with stealth boy/scenery objects/night situation.
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By all means. Walking will receive a purpose if this happens, because not everyone will take silent running.
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