Other > Suggestions
Skills
Avoral:
I know that there is "greater plan" behind the curtain about some major changes that are awaiting in near soon version of future.
I would like to talk about "skills". When perks and hp stays on 21 lvl, why the skills cant go on? New lvl, more skills and so on... From the bright side, we would have a purpse for staying on the same character, making him more and more skilledm fanous and maby creating a legend of him as the time goes by. From the dark side we would have a battle chars with 300% skills in sg/bg/ew/meele/unarmed/throwning/sneak/steal or just uber crafter that would be able to craft anything and do a trading duty.
Looking forward, thanks to such character, there would be less accounts, and bans will hurt much more becouse of the time that user must have spended on this "main" character.
Playing a skilled character i was able to get 2x skills on 200% with 21 lvls [they were my tagged ones] so to get some other skills on 200% i would need at last another 20 lvls [my calculations might be wrong but it would be at last 10 lvls]. So the option of master [300%] skills would be achivedable only for determined players.
All of us know that guys who want to have alts, will have alts. That would be only an "other" way, and since there are [or better say might be] a change due crafting system... it might be worthy to give a chance to this idea.
Thats all, waiting for your "i like it" or "i think its a shitty idea". ;]
Archaeon_dude:
I like it. It matches the color of my bruised knuckles and it isn't very heavy.
None:
Or make it oblivionish after you'll reach level cap, with slow raising your skills when used and the higher the skill is the slower you'll get another 1% into it.
LagMaster:
no, max level is 21
Reginmund:
--- Quote from: None on February 18, 2011, 10:29:32 PM ---Or make it oblivionish after you'll reach level cap, with slow raising your skills when used and the higher the skill is the slower you'll get another 1% into it.
--- End quote ---
Seriously if everyone is going to jump on this bandwagon of getting more skill after reaching level cap, may as well make it deteriorate too so you can go ahead and achieve your extra skill level but it wont last.
--- Quote from: Avoral on February 16, 2011, 11:47:25 PM ---I know that there is "greater plan" behind the curtain about some major changes that are awaiting in near soon version of future.
I would like to talk about "skills". When perks and hp stays on 21 lvl, why the skills cant go on? New lvl, more skills and so on... From the bright side, we would have a purpse for staying on the same character, making him more and more skilledm fanous and maby creating a legend of him as the time goes by. From the dark side we would have a battle chars with 300% skills in sg/bg/ew/meele/unarmed/throwning/sneak/steal or just uber crafter that would be able to craft anything and do a trading duty.
Looking forward, thanks to such character, there would be less accounts, and bans will hurt much more becouse of the time that user must have spended on this "main" character.
Playing a skilled character i was able to get 2x skills on 200% with 21 lvls [they were my tagged ones] so to get some other skills on 200% i would need at last another 20 lvls [my calculations might be wrong but it would be at last 10 lvls]. So the option of master [300%] skills would be achivedable only for determined players.
All of us know that guys who want to have alts, will have alts. That would be only an "other" way, and since there are [or better say might be] a change due crafting system... it might be worthy to give a chance to this idea.
Thats all, waiting for your "i like it" or "i think its a shitty idea". ;]
--- End quote ---
I will be super doctor, kill myself and revive a minute later to get more exp. It would be boring to do but hey the option is now there under this suggestion.
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