It may be worth discussing and making a decision on work ownership / commons licensing and applying it to all works made from this point, and checking if it can be applied to all previous (i.e. putting a notice to say "If you contribute a model, it is under this licence, unless you specifically say otherwise) - because there's going to be a lot of crossover on single characters.
Think if you have a "fat man" with a leather armour and an assault rifle - that might be :
Original model - Karpov
Adjusted model - Jotisz
Adjusted UV map - Luther Blissett
Original Skeleton - Karpov
Adjusted skeleton - ?
Animations - possibly several people
Skin - SmartCheetah
Hair - ?
Leather armour - Ztormi
Adjusted leather armour - Graf
Skeleton for original leather armour - Karpov
Adjusted skeleton for armour - ?
Shader effects - Johnnybravo
Improved post-shader textures - ?
Assault Rifle - Elmehdi & Gray
Weapon animations - Karpov
etc etc etc
I will have missed some off there, and of course there's all the people who have checked, managed, organised, uploaded, coordinated, suggested, advised, then there's those who made 2238 exist in the first place etc etc. Some of this info may be wrong, but as an example, you can see how you're going to end up with lots of people for the equivalent of a single repainted FO sprite.
So if I say "anything I've worked on is free for anyone to use", it's almost meaningless without agreement from the other 10-20 people - or if I was to say "I forbid my work to be used" for some reason, even though I'd only contributed the smallest amount to the final model, it could mean that it couldn't be used.
I think it'd be good for the Fallout / Fonline community as a whole if these did become available to everyone at some point (and personally, I'd love to see this stuff used in as many projects as possible) - though it'd be nice to be credited for this as well - though that also gives a further question of whether it would simply be "2238 3D Development Team", which would link to a full list of contributors, or whether each texture / model would be individually credited etc.