Let's see if I understood your question pistacja. Textures are layered, first Layer is the skin tone, without any clothes. Adding a second layer on top of that, will change the texture to the one that I choose for that layer, but it will only apply to the parts I select. I divided the model into 9 different subsets for this purpose, so I just tell the game to add a certain texture to the chest, another texture to the legs, and none for the arms.
And yes, HLSL is heavy stuff, moslty programming.
OK, reading back what you wrote pistacja, I get what you mean. Those textures were from Van Buren, Gray used them as a base, and he even used it for the pants in the armor, but I deleted those and the texture is not used anymore. A shame because they were good pants
. With the new combat armor textures I made a different layout, put all in one file and erased the parts that were not needed.