FOnline Development > 3D Development
Questions and Answers 3D (read the first post before asking a question)
Lexx:
Yes, but it looks strange imo. Some weapons are ok, like spear, etc. But the minigun and such... it just looks strange. I personally would keep it without any weapons on the bag at all.
Gray:
Well, it need some attention anyway, maybe different pivot for some unusual weapon like minigun. But it is not as demanding as animations, that I was talking about.
Eternauta:
--- Quote from: Crazy on February 24, 2011, 01:01:43 am ---We need a hole in torso, as well as brain explosion.
--- End quote ---
Hole in torso is ok if you actually get hit in the torso, but not if you suffer a critical shot in your eyes, which is what happened in the original Fallout games.
I'm not saying "no hole in torso animation" but "no hole in torso animation when hit in the eyes". There is a difference.
Karpov:
I can choose which weapons are to be visible on the back. Or I can deactivate it entirely, but it still looks weird, just like the original minigun animation with the "Magical Pocket". Maybe it is just because we are used to it that it does not seem strange. I think I'm already getting used to this 3D model, that's why I come here and ask for opinions.
In any case, since the weapon attachments configurations are handled by a text file, it could be easily deactivated, as an option in the config tool.
Graf:
--- Quote from: Eternauta on February 24, 2011, 03:05:57 am ---Hole in torso is ok if you actually get hit in the torso, but not if you suffer a critical shot in your eyes, which is what happened in the original Fallout games.
--- End quote ---
It isn't only happens in original Fallout games. Yesterday, while playing FNV I've mentioned the same thing (shooting torso causes brain explosion etc.). So, I'd prefer to leave it as it is, and consider it a legacy of the original.
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