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Questions and Answers 3D (read the first post before asking a question)

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Graf:

--- Quote from: Izual on May 29, 2011, 11:22:05 am ---

--- End quote ---

Can't. Stop. Watching  :D

On topic, this is some kind of modified death animation. Original one was the same for all armors, so Gray is right.

Jotisz:
I don't think so as I remember when the npc armor mod was made there was a need to create this death anim for them too.

Izual:
I'm pretty sure the .frm I placed in my last post was taken from my database of Fallout 2 .frms... Do you have a link to this global-melt-animation? (that would save a lot of work, for sure, even if I'm a bit scared by the 3D->2D transition during death sequence?)

Graf:
My bad, I've checked, and it seems that the burning and pulse death animations are the same for everyone, while melting seems to be different for each character (or at least there's more than one type of such animation).

Gray:
That changes nothing. The animation is quite simple: it's rescaling  body parts by 2 axises and dropping them down. The skeleton model is present in VB files, we need just to rescale it to Fallout human proportions.
Particle effects system is a bigger problem. We haven't it.

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