FOnline Development > 3D Development
Critters and stuff related to them
Haraldx:
Yay, gecko! Looks great :) Do you have any texture in mind or anything?
Akiko:
my suggestion about gecko animation - make tail moving ;)
zamp:
--- Quote from: Graf on May 16, 2011, 08:57:37 am ---If you're using blender, you probably have another way to export it, but also you can do it this way - export from blender to .FBX, import it in 3Ds max 2010, export it to .X from there. All animations should work after it (in theory).
--- End quote ---
I can export to .x directly from blender.
--- Quote from: Haraldx on May 16, 2011, 03:10:29 pm ---Yay, gecko! Looks great :) Do you have any texture in mind or anything?
--- End quote ---
Don't have a texture yet. Going to make it though.
--- Quote from: Akiko on May 16, 2011, 03:14:54 pm ---my suggestion about gecko animation - make tail moving ;)
--- End quote ---
I'll try to make the animations as close as what they are now. The animation you see there is just a test.
I still need references so if someone has a sprite sheet I'll gladly take it ;)
Damnit.. just noticed that I forgot ears altogether :D
spears:
Whats an acceptable triangle count for critters?
i made this as a first attempt
But i think i may need to go back and remove the smoothing to cut it down a touch.
Graf:
Very good, spears. How much tris does it have? It shouldn't be over 1000-1500. If it is below this value - you can start texturing it.
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