FOnline Development > 3D Development
Critters and stuff related to them
Michaelh139:
I have yet to see a good death animation for 3D critters that have been made. That is my major concern, and why I think 2D should still exist with 3D... Besides the fact that 3D looks kinda ugly with the landscape anyways.
Jotisz:
Recreating the death anim is possible and they look quite ok
From the character animation threads
--- Quote from: Karpov ---I was a bit worried about special death animations, after spending so much time thinking how to achieve these , and test over and over, I came to this:
http://www.youtube.com/watch?v=G-Lc81Fb_ZU
--- End quote ---
Michaelh139:
--- Quote from: Jotisz on March 07, 2011, 07:20:13 am ---...
--- End quote ---
I guess they're "ok" But you can't even see the animation in action without damn slow-mo. The speed is way to fast to be enjoyed...
Karpov:
That is a major concern for me as well, Michael. I made those animations as a test, so they are quite bad. But they use an alternative model, a model which is previously dismembered, cut in half, or whatever you need. This is not good, because you also need an alternative armor model, which is perforated or whatever is needed. I can't think of any other way to do it, so It could require a lot of work.
About the 3D and the environment, I think they fit very good, at normal zoom, they seem to blend nice with the 2d critters.
Gray:
--- Quote from: Karpov on March 10, 2011, 04:01:48 am ---That is a major concern for me as well, Michael. I made those animations as a test, so they are quite bad.
--- End quote ---
Speaking about death animations, you can try to insert a little delay (0,5-0,7 second) into the start of animation to give projectile some time to reach the target.
And a little suggestion. The "laser slice" animation would be more spectacular if the upper piece of body will slide slowly instead of jumping.
And of course, all animations will look incomplete without blood. Particle effects still needed.
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