Author Topic: Armors and clothing  (Read 242774 times)

Offline Graf

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  • "Next Day" developer
Re: Armors and clothing
« Reply #255 on: February 26, 2011, 10:33:11 am »
Red camo
grey camo
No-no-no. IF anyone will start making a camouflaged version of combat armor, then please use this:
 
1.It's really one of the best types of camouflage for a city/forest fight.
2. Don't make a red camo. It's simply useless.

Offline Haraldx

  • This forum... The memories... The history...
Re: Armors and clothing
« Reply #256 on: February 26, 2011, 10:52:07 am »
Quote

Looks cool, Graf! However, the red line is somehow... well almost invisible... if somebody could make it more in the contrast or something.

EDIT: I'm working on some civilian clothing, but I found out that for some reason the male model of Karpov I downloaded has no texture. Can anyone send me the real, complete version? I'm just having trouble with making the clothing if I have no texture :P
« Last Edit: February 26, 2011, 11:00:24 am by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Solar

  • Rotator
Re: Armors and clothing
« Reply #257 on: February 26, 2011, 11:17:44 am »
Looks really good  ;)
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Offline Graf

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  • "Next Day" developer
Re: Armors and clothing
« Reply #258 on: February 26, 2011, 11:24:53 am »
Looks cool, Graf!
Well, I've only moved this letter a bit... so you could say thanks to SmartCheetah.

Offline Haraldx

  • This forum... The memories... The history...
Re: Armors and clothing
« Reply #259 on: February 26, 2011, 11:26:46 am »
Well, I've only moved this letter a bit... so you could say thanks to SmartCheetah.
*looks back in the previous page*
Dang, you are right! Well, but I would still like to see the red thingy more bright or something
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Gray

  • Moderator
Re: Armors and clothing
« Reply #260 on: February 26, 2011, 11:31:02 am »
No-no-no. IF anyone will start making a camouflaged version of combat armor, then please use this:
 
1.It's really one of the best types of camouflage for a city/forest fight.
2. Don't make a red camo. It's simply useless.
ACU PAT was developed after 2000 year. It will barely fit the setting.
If you want to make a wasteland camouflage pattern, use dark-gray, dark-brown and coyote-brown colors.

Offline barter1113

  • New Vegas fanatic =)
Re: Armors and clothing
« Reply #261 on: February 26, 2011, 11:33:49 am »
Maybe something for RANGERS too?

Offline Gray

  • Moderator
Re: Armors and clothing
« Reply #262 on: February 26, 2011, 11:40:25 am »
Looks really good. But there a always something to improve :)
What about feet? Maybe some kind of jackboots...

Offline Gray

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Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: Armors and clothing
« Reply #264 on: February 26, 2011, 11:44:11 am »
TBH I don't like any camo on fallouty armors. :>

Offline Graf

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  • "Next Day" developer
Re: Armors and clothing
« Reply #265 on: February 26, 2011, 11:50:58 am »
ACU PAT was developed after 2000 year. It will barely fit the setting.
If you want to make a wasteland camouflage pattern, use dark-gray, dark-brown and coyote-brown colors.
It doesn't really matter what kind of camoufage are we talking about, coz I'm sure that there shouldn't be any camouflage with stripes of any kind in fallout.

One color, as Gray said - yes please. Two or more colors - no.
« Last Edit: February 26, 2011, 11:59:39 am by Graf »

Re: Armors and clothing
« Reply #266 on: February 26, 2011, 03:16:20 pm »
It was just a test of working with inventory icons. I believe that at this moment we have enough of CA's. 3 different vanilla styles + 1 optional enclave to texture. Lets finish them first and after that we can think 'bout other colours/whatever.
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Luther Blissett

  • Moderator
Re: Armors and clothing
« Reply #267 on: February 26, 2011, 03:33:51 pm »
Yeah, certainly always room for improvement - each of us is getting a bit better at modelling and texturing with every model we do, so by the time we've done every model we can think of, we go back to the start and improve everything, forever in beta :-)

Boots would be a really easy addition - the texture actually has a "boots" part on it already, in the same position as Combat Leather Jacket did - so can just add the Combat Leather Jacket boots and apply the texture to them, then adjust them as needed.

Re: Armors and clothing
« Reply #268 on: February 26, 2011, 03:40:54 pm »


Awesome work dude! Awesome. Are you planning make more sets of this NV Ranger suit? Maybe normal type, heavy type (upgrade), dirty and broken.

Offline Doctor Eex

  • TEE Hive Father
Re: Armors and clothing
« Reply #269 on: February 26, 2011, 04:12:03 pm »
TBH I don't like any camo on fallouty armors. :>

O'k agree. What about rare Anchorage CA? White one  ;)