FOnline Development > 3D Development

Armors and clothing

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Lexx:

--- Quote from: None on February 17, 2011, 04:47:52 pm ---Clothing shop and clothes without stats wouldnt pass into Falloutish world it would be another step to gereric MMO to players but from Fallout as we know it, too much customization can ruin the atmosphere.

--- End quote ---

Nobody said anything about clothing shops (We have armorer already, by the way). Also we have 160 years after the war-- people started to rebuild, so there is no reason why they shouldn't have own clothes.

None:
If you mean by nobody no developer then yes nobody said anything about clothing shops. Otherwise you didnt get my point but nevermind.

--- Quote from: Crazy on February 17, 2011, 06:10:00 pm ---Even if I think that models are mostly awesome, I still think the walking/running animations are bad. The guy seem to go too fast and/or move are exagerated.

--- End quote ---
I agree, they need more love.

Lexx:
I get your point, my point is that your point is invalid, because of given reason.

Gray:
Done.
The armor is made with 110% scale of normal human. Hands position match, so there would be no troubles with animation. I hope.

http://rapidshare.com/files/448475025/Karpov_APA.rar
Total polycount 2812 triangles with head and helmet both.
Just in case, I've included armor with both heads (male and female) unattached.

Jimmy BoyX:
Exelent. I want it!

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