FOnline Development > 3D Development
Armors and clothing
bikkebakke:
--- Quote from: Lexx on February 17, 2011, 04:15:43 pm ---You start with pants, yes. I've also planned to add clothes to the game world that have nearly no stats and are just for look-- casual wear, etc. Stuff that the bums in the game wear and so on.
--- End quote ---
That would be nice, it would also be quite easy to add a few clothes with the same model, just new textures.
Karpov:
The only way to make the Power armor bigger is to add it as a new critter with a different skeleton, and make the power armor item give you that skin when you wear it, but I am not sure how custom values for skin tones and such would work.
Added the Combat Jacket. Good work Luther Blisset.
http://www.youtube.com/watch?v=jrEI1X5xyq8
None:
Clothing shop and clothes without stats wouldnt pass into Falloutish world it would be another step to gereric MMO to players but from Fallout as we know it, too much customization can ruin the atmosphere.
Luther Blissett:
--- Quote from: Karpov on February 17, 2011, 04:46:00 pm ---Added the Combat Jacket. Good work Luther Blisset.
http://www.youtube.com/watch?v=jrEI1X5xyq8
--- End quote ---
Wow. That's come out nicely. Seems to fit in-game really well. Excellent :-)
Should I start adjusting for the female model? If so, do you have the base model to work from available? Otherwise, anything else I can get started on, or should I just make a few models for fun and see if they are useful?
Crazy:
Even if I think that models are mostly awesome, I still think the walking/running animations are bad. The guy seem to go too fast and/or move are exagerated.
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