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Armors and clothing

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Fizzle:

--- Quote from: Graf on July 27, 2011, 03:05:43 pm ---Leather Armor.




--- End quote ---

To me the leather armor looks more like football pads! (American Football)

Graf:
According to the in-game definition it is made from brahmin hide, but in fact it's a football armor obviously. So it's not just you, who think so.

Lizard:
Made a ponytail with some hairvolume and two strands in the face, but still suck at texturing. Would be very grateful for a good texture.



http://www.megaupload.com/?d=2W8DTIWU

White tiger:
will try tomorrow to make the texture

polygon index error =(   can once again export to more formats?

Luther Blissett:
I've made fairly good success with rigging and implementing armours. I tested White Tiger's A guy with a rocket launcher.


100% zoom, a few different angles. Loses quite a bit of detail at normal zoom - I think some of this will be helped greatly with Johnnybravo's work on the shaders & shadows etc, though it might also need a bit of "painted on" shadow and highlight detail on the texture too. Overall looks very good though.


The rigging was actually fairly straightforward once I'd examined some of the existing models that Karpov had done and deciphered a little more of the fo3d - this worked on 1st attempt. The "robe" part needs a bit more work, but essentially it's fully working and usable - walking, running, shooting, punching etc.


The slight problem with it at the moment, is the "robe" part - I disabled the subsets to make part of the legs disappear (so they weren't poking through when walking), but it doesn't all move and respond correctly.


Same again here - I think disabling the knee and thigh is correct, as otherwise they stick through when the leg moves, but I think I need to look at the weighting on the vertices between the legs, so the material moves correctly. I'll examine the female holy robe model to check how that's been put together.

Anyway, I'm fairly pleased that it seems to have worked as I'd hoped. I'll tweak and learn a bit more - double check some things with the file formats etc, and if all goes well, start rigging and uploading some files to be checked, and also try to put together a quick tutorial on what I've been doing so far.

It may be worth at this point investigating whether materials settings will respond to the shaders correctly (i.e. to set some areas as a shiny material, some as a matt material) - as I feel it may be easier to do the materials first, then rig the finished model, rather than the other way around.

Though the robe one is a little more complex, I think anything which doesn't have "joined between the legs" should be fairly straightforward - so I'm fairly confident that with a little more testing, I can un-3d-noob myself a bit further, and start throwing some of the complete models into the game :)

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