FOnline Development > 3D Development
Armors and clothing
Karpov:
I don't think there will be any problem with the armor parts, just try to align the lower torso to the character main lines, horizontally, otherwise it would overlap when the character bends, like the "pick up" animation.
you could paint some ropes in the texture, it would give it a nice rustic feeling.
Something Like this:
http://img839.imageshack.us/img839/6263/tireo.jpg
Gray:
--- Quote from: Jotisz on June 02, 2011, 02:51:58 pm ---After adding some details the tire armor will look like like this (this one will be used to create texture for a low poly copy).
The main thing that disturbs me is that other armors that have been made are one object with a modified human body mesh well at least the one I saw so far.
--- End quote ---
Good, but a lower torso part seems to be too massive. My armor wearing experience says that it definitively will be uncomfortable to wear.
Maybe you should try to fit it more precisely or even replace by a texture?
LagMaster:
the tire armor looks exactly like some sort of samuray armor
awesome job man!
BlindMaster:
OMG
it looks cool don't care what lag say
and whith a better texture it wood be awosome(it allredy beeing awosome)
jonny rust:
is that center piece meant to be a hubcap?
if so, cool idea! texturing will probably make it more obvious
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