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Armors and clothing

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Jotisz:
Sadly I think its a no for importing well at least for blender. I wasn't able to import the bone structure from the x files would have been useful to see how they look but the best would have been if I could have import them with movements too sadly I wasn't able. Btw here is a little (sadly really little) progress on the tire armor. As you can see I started thinking about the original concept art too. Since I don't like how the first ones ended up.

Graf:
I've updated the 3D armors tracker, Metal Armor mk1 and Leather Armor mk2 (both, male and female) was added.

Jotisz:
After adding some details the tire armor will look like like this (this one will be used to create texture for a low poly copy).

The main thing that disturbs me is that other armors that have been made are one object with a modified human body mesh well at least the one I saw so far.

Graf:
No worries, the model of armor could have more than one separate part. And yes, it looks great.

Luther Blissett:
I really like how this is going.

I think there is only one model which was an altered body mesh - the rest are all "additional models" like you've done here - mine all were, I haven't changed the base human model at all (male or female).

Also, I think you don't need to make a "hole" in the middle, which may save some tris - i.e. the "belly" section of the armour can probably be a solid circle, that intersects the base model.

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