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Armors and clothing

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barter1113:
Karpov's model are great and lots of falloutish. I love it and it must be implement in 2238 server and SDK.

If someone prefer old 2D - he should select other server etc.

TommyTheGun:

--- Quote from: barter1113 on February 24, 2011, 03:00:54 pm ---Karpov's model are great and lots of falloutish. I love it and it must be implement in 2238 server and SDK.

If someone prefer old 2D - he should select other server etc.

--- End quote ---

Please, stop writing about SDK in every post.

Izual:
To Tommy: I'm not saying there shouldn't be new things added. I said in my previous post that the problem was in modifying the current sprites. I personally don't want our robed scribes to be replaced by new ones with visible head or very different model, for example. I however have no problem in adding new locations, new features, new NPC/graphics, etc., as long as these new things do not change drastically the parts of the game that still remind us about Fallout.
Also for the robes I liked that you could be talking to women or men and had to actually talk to the NPC to see his gender. Robes added mystery to these discrete men and women and their large robes :>

To sum up all my posts: add any new content to the game, but don't change that much the sprites inherited from Fallout 1 & 2 :P (Make them 3D, change them a bit but don't change silhouette of the known NPCs - I'll gladly welcome any other 3D change or addition!).

TommyTheGun:
I see. So i guess we disagree in one thing only. I believe that female robes were actually supposed to be made in original Fallout. Also, if theres gonna be a version of brotherhood robes, which would fit the setting, I think it would be good to add them. In my opinion it doesnt ruin the Fallout climate at all.

Karpov:
I also like looking behind the scenes. The process of rendering of the NPCs , turn them to sprites and divide the animations must have been very difficult and slow. Also the size of all  these sprites toghether was already too big, if they had added more NPCs , then they could not have put the game in one CD. So perhaps, many of NPC concepts were discarded, like the shady sands costume, or the tire armor, and who knows, maybe the scribes were meant to have another shape.  I think that now, we have the opportunity to do all the things that the original developers wanted to do in Fallout, but could not achive for any reason. Of course, we can't know exactly what were these things, or if they discarded for some other reason.

 About the known NPCs. Well, It's true that you empathise with the characters, of any game, and specially this one, of course, because we all love it. But, if you think about the new NPCs in Fallout 2, you realize it is just a matter of getting used to it. First time play FO2 and you see those ( Mobsters, Vic, San Fransisco people), you think "what? they are ugly!", but after years and years of playing it over and over again they start to blend and you end up not noticing them at all.

That's what I think.
And I can't make the girl turn into a man when she wears the robes, so don't ask me to do that.  ;)

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