FOnline Development > 3D Development
Armors and clothing
Izual:
--- Quote from: TommyTheGun on February 24, 2011, 01:37:01 pm ---But then why bothering with 3D if we wont add any diversity? Just to make everything in 3d so it looks the same anyway?
--- End quote ---
They won't look the same if you change the texture or color. But adding numerous new differently-shaped armors for every NPC will eventually result in us playing a Fallout-like, looking more like Tactics, not an online Fallout. I like 3D and what it makes possible, but I think the sprites inherited from Fallout should be rendered in 3D as they were in 2D. I wanted to highlight that by changing deeply (more than just the color) for example the BoS scribes' robes, then you also cut the link they had with Fallout - and one day n the future, maybe we'd look around and realize that only the sceneries remind you of Fallout, and we are playing characters and talking to characters that we never met, even in a little different version, in none of the first Fallout games.
TommyTheGun:
Yes, thats why its very important to make good models (resambling the ones from the game) and be careful about adding new.
But what you were writing about isnt a reason to stay ONLY with what we already have. I mean - they didnt make that ammount of chars cause that was all what should be in game, more cause they didn't have time, were to lazy etc. I wouldnt really see adding new chars and models as cutting the link. Also - if that was true, devs shouldnt actually add ANYTHING new to fonline, like train station, NCR Military Base etc. They also shouldn't add a hatchet, since it wasnt there in original Fallout.
All Im saying is that we need a little changes and diversity, the important thing is to be 100% sure that our ideas fit to the G'Old Fallout setting and not just stay with what we have. At least i think so.
Lexx:
I don't think male / female robes aren't a that big problem. First I thought like Izual, but after seeing the actual robes for females, it doesn't look that bad and unfallouty. At least you can see now if it's a male or a female in front of you. :>
SmartCheetah:
--- Quote from: TommyTheGun on February 24, 2011, 02:42:08 pm ---Yes, thats why its very important to make good models (resambling the ones from the game) and be careful about adding new.
But what you were writing about isnt a reason to stay ONLY with what we already have. I mean - they didnt make that ammount of chars cause that was all what should be in game, more cause they didn't have time, were to lazy etc. I wouldnt really see adding new chars and models as cutting the link. Also - if that was true, devs shouldnt actually add ANYTHING new to fonline, like train station, NCR Military Base etc. They also shouldn't add a hatchet, since it wasnt there in original Fallout.
All Im saying is that we need a little changes and diversity, the important thing is to be 100% sure that our ideas fit to the G'Old Fallout setting and not just stay with what we have. At least i think so.
--- End quote ---
We can preserve "old fallout feel" and add new things to some degree, so I see no problem. If someone is a damn purist who wants only Fallout1&2 stuff - well, no point here as I can just play original games. I want to play it online? There are other FOnline projects with normal sprites.
Sandbox mmo's have one thing in common - they totally need customization and many different things and options. In "Typical" mmo's you have content patches once every few months to make sure people will not get bored. It applies to sandboxes as well. Some people must realize that customization and new options enables/are great addition to other kinds of gameplay(eg. role playing. And I mean serious role playing.)
TommyTheGun:
Thank you, Cheetah, that was a part of my point, I just got a bit retarded when it comes to writing in english.
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