FOnline Development > 3D Development
Armors and clothing
Karpov:
Alright Gray, you did a great job with those armors ;). I'll take your name for that pending texturing work off the list. Maybe I will be retouching your textures myself some day.
Jimmy BoyX:
--- Quote from: Karpov on February 23, 2011, 03:22:52 pm ---I don't think we should use the original textures. First, they are too detailed and a big part of that would be lost when resizing. Also , we need a texture that can be seen from far, like the Fallout perspective, and the New Vegas textures ar not prepared for that. I used for the NCR trooper a texture from NV, but when the zoom was not active it looked really flat. And, last but not least, just as Lexx said, we would not want some lawyer to come try to screw up our work :P.
--- End quote ---
Oh, I don't know but this model need lots of work with texture. We can refer to the Fallout NV textures and try make something like this or better :) Anyway how many animations are done and when can we use 3D models? :)
Izual:
Do we really need to have brand new robes? It could be another version (changed color or small details), right? Just a texture difference. Same for having two robes, one for male and one for female: original game had just one, in my opinion it should stay like this. My two cents, as always :P
TommyTheGun:
But then why bothering with 3D if we wont add any diversity? Just to make everything in 3d so it looks the same anyway?
Solar:
Exactly, down with Clones ;)
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