FOnline Development > 3D Development
Armors and clothing
Gray:
--- Quote from: Lexx on February 22, 2011, 11:16:19 am ---I'd like to use as less FNV content as possible.
--- End quote ---
We are attempting to use this armor already :)
Lexx:
Yes, new created, but not ripped 1:1. I personally don't care about minor things, etc. But starting to rip everything out of it is really something we should not do.
Luther Blissett:
--- Quote from: Gray on February 22, 2011, 11:14:05 am ---Why not to use the original texture?
P.S. note the eyes shape.
--- End quote ---
I had looked at the possibility of doing so, but a few problems were :
1) Possible dodgy legal issues (stealing content directly from a new game from a large company).
2) The UV maps are so radically different, it couldn't be used without changing the UV stuff for Karpov's base model - which may cause problems with other models and customisation.
3) The texture is designed for a high poly full screen model, based on a perspective-based realistic human body, with lighting and shadows and specular shinyness from the engine - rather than an isometric caricature-like figure that's 1 inch tall and should look like a 1990s Fallout sprite, and needs such highlights / shadows to be "painted on" (think the difference between a costume from Lord of the Rings films vs a small painted "Games Workshop" model). Basically, shrunk down it just looks like a grey blob.
Gray:
OK, I'm not insisting. As for me, I never lose an opportunity to use something better then I can do, no matter entire or partially. But it's your choice.
Luther Blissett:
No worries - I appreciate your point - we all want the models to be as good as possible. I suppose the final choice goes to the game devs, if they want it in the game, and if they have any preference on how it's done.
Anyway, I'll finish this off in the way I have been working, but there's no reason the texture / model can't be modified, changed or improved in the future. I mean, once we've re-done all the sprites we need to in 3D, there's nothing to stop people continuing working on them, making them increasingly better.
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