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Armors and clothing

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RavenWolf:
its just me, or the guy in the CA looks a little fat?

2 suggestions id like to made:
-reduce the abdomen part.
-the armor pectorals would be higher. i think this its only a texture change. (this also for the leather and metal armor)

this picture show what am trying to say, cause i don't speak english.


anyway, you are doing an amazing job.

Gray:

--- Quote from: RavenWolf on February 18, 2011, 02:56:29 pm ---its just me, or the guy in the CA looks a little fat?

2 suggestions id like to made:
-reduce the abdomen part.
-the armor pectorals would be higher. i think this its only a texture change. (this also for the leather and metal armor)
--- End quote ---
If it will be done so, the armor will turn into green-colored vault suit. I just made it a little bulky, even not as much as a real armor.

Karpov:
Ok, Gray, I just though it was like the metal armor. Then I will rig those plates to the upper arm. And well, I see that triangle, it was a problem in the mesh, maybe when exporting, I fixed it in some parts, but I missed that one. You made the pouches green, I made them brown, sorry for that, but they popped out too much, and you can barely see them in the sprite. Let's make a deal, I put a tone between Green and Brown so that we are all happy.

I am sure most of us can run games with higher polycount models. I used the New Vegas APA directly into the game with no problem, and that one had 11,000 tris. But still, I think we should make them as low as possible, not strictly limited, but as much as we can.

Power Armor...
  There's been a lot of talk about this. If you ask me I like them when they look as a person in a suit. I already said this, but the only way I have to make them like in the sprites is changing the bone structure, it would not just need a Power Armor but a "Power Skeleton" too. That would be an extra work. It would be something like this:


yes it looks cool, but not that wont be "Soon", more like "Later".

I have to change the texture, RavenWolf, I could raise the pectorals, maybe add some gloves too. But the waist thing... the guy wears an armor, it is thick. The one in the sprite is just painted over the model. Gray made that armor looking at the inventory sprite, but I doubt that they used it  to render the original sprites.

PS: I was just writing when Gray posted, that's what I mean.  ;)

Cryptopsy:

--- Quote from: TommyTheGun on February 16, 2011, 04:14:38 pm ---I think those are not bullets but stitches - on the other hand i dont think you would see much of a difference  from iso view.

I think the model looks really good, but in my opinion the boots are to.. hmm massive?

--- End quote ---

I think they're bullets. Especially seeing as it's a COMBAT Leather Jacket.

Lexx:
I like the left version more. :p

In FNV the problem was solved with new idle animations for heavy armors. We could go a similar way.

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