FOnline Development > 3D Development

Armors and clothing

<< < (20/141) > >>

Solar:

--- Quote ---I thought armors had to be like the Fo2 sprites
--- End quote ---

They don't *have* to be anything. This looks like the APA should (would?) have done if they'd have been able to.

Izual:

--- Quote from: Solar on February 18, 2011, 02:14:58 pm ---This looks like the APA should (would?) have done if they'd have been able to.

--- End quote ---

Point taken :)

Graf:

--- Quote from: Izual on February 18, 2011, 02:04:46 pm ---Yes, it is very similar to the talking heads of APA, but I thought armors had to be like the Fo2 sprites, not Fo2 artworks.

--- End quote ---
This problem was discussed many times. It was concluded, that if Gray would make APA look like in the sprites, then it would be contrary to human physiology. In simple - he/she wouldn't be able to move their arms up, hold weapon correctly and so on.

Izual:

--- Quote from: Graf on February 18, 2011, 02:31:35 pm ---This problem was discussed many times. It was concluded, that if Gray would make APA look like in the sprites, then it would be contrary to human physiology. In simple - he/she wouldn't be able to move their arms up, hold weapon correctly and so on.

--- End quote ---
OK, that's a good reason indeed. Then I have no problems with it (And I'll gladly wear this armor! ;D).

Jimmy BoyX:
Hey guys where will Karpov model done? I can't wait see it on SDK and 2238. I can't wait...

IMO, APA looks fantastic and it not need more fix about scale or something.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version