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NEW armors/clothes suggestions

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Surf:
Well, it takes what? 10 seconds to put the stuff you want in the inventory slots... I don't think this is really an issue, but as said, it's your decision to limit it.

On another note, has anyone ever thought of some "old people" skin or body?  For males, the "loser" one can be used, but for females it get's tricky I think...I could even imagine some "old fat hag", heh. ;)

Luther Blissett:
Maybe combined with ghoul animations, so they shuffle along slowly :)

Surf:
Hehe yeah, exactly, I was thinking of this old hag sprite Torment had (the one in bottom right):



Doesn't have to look exactly the same, but it's just some inspiration. :) (which I would be able to do such things :( )

Luther Blissett:
Actually, I think it would be fairly straightforward. There is a "fat woman" bodytype model already, and once it's rigged to a skeleton, you could copy and rename it, but instead attach the ghoul or loser animations to it. If the skeletons are close enough in the first place, it would take the shape of one, with the pose and animations of the other. If you look at my "fat man" test (and ignore the rogue arm) - that's using the normal hero animations, and it alters the pose and movement accordingly.

Depending on how different the skeletons are, there'll be some distortion of the model. If you use one of the male animations on the female model, her shoulders grow to fit the equivalent position on the male model, which looks quite funny.


If they're relatively similar, the distortion would be less severe (possibly not even noticeable).

Anyway, I think it's possible and has some definite NPC usage. For player purposes, I'm pretty sure "Fat old Grandmother with Combat Shawl and Plasma Knitting Needle" would quickly become the #1 trolling costume :D

jonny rust:

--- Quote from: Surf on August 14, 2011, 04:42:46 pm ---On another note, has anyone ever thought of some "old people" skin or body?  For males, the "loser" one can be used, but for females it get's tricky I think...I could even imagine some "old fat hag", heh. ;)

--- End quote ---

I'm not sure how other games do this, perhaps with a second 'old skin' shading texture overlaying the original with a varying opacity depending on how old you make the char?

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