FOnline Development > 3D Development
NEW armors/clothes suggestions
Luther Blissett:
A separate clothing slot is an interesting point.
On one hand, it's the method of picking the "coolest looking" armour, with the stat points of the uglier, bulkier armours (like in an rpg with a female warrior wearing a small necklace to give the same protection as a massive helmet, so she can both 'look sexy' and 'not get killed easily').
On the other hand, it would allow a lot regarding customisation, which is one of the main aims of the 3D work - i.e. a gang may have many different armours amongst their members, but all wear jackets / bandanas / waistcoats of a particular colour to help identify them.
However, I don't know how easily such a thing can be implemented - I don't know if the clothing layer setup was part of the original engine, which we cannot change ourselves, or whether it was something Karpov added himself.
Surf:
I'm far from being an expert, but I think I remember an option to make a lot more armor slots in the engine files. You'd only need to make new Inventory Interfaces to feauture more of these slots. I personally would prefer 4-5 slots to fully customize characters, but I can understand people wanting to "keep it real" and don't do so many different things.
barter1113:
Hey why there is not Frank Horrigan model, armor yet? ;D
Lexx:
--- Quote from: Surf on August 07, 2011, 06:29:26 pm ---I'm far from being an expert, but I think I remember an option to make a lot more armor slots in the engine files. You'd only need to make new Inventory Interfaces to feauture more of these slots. I personally would prefer 4-5 slots to fully customize characters, but I can understand people wanting to "keep it real" and don't do so many different things.
--- End quote ---
It's not about being not possible, it's because of the style of the game. Beside this, you can die in a few seconds and lose everything. It will be very annoying very soon if you would need to fill up all your inventory armor slots all the time.
LagMaster:
unless you make skin parts consumables
for example, you use a right metal brace in inv it will make the forearm section permanently metalic, even if you die
this way we can custumize chars without the risk of dieing
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