Other > General Game Discussion
Critical hits
Solar:
--- Quote from: Hololasima on March 20, 2011, 05:13:28 PM ---It mean that in 8/10 cases you will get crit which cripple/blind/"your weapon was dropped" you. Do you understand it ? Do you understand how stupid it is when you are in small room with Big gunner and cant fight because you dont have weapon ? BG must be superior in small quarters
--- End quote ---
That just isn't the case.
About weapon prices, they are all just the old ones from last wipe. There has been a lot of changes to the weapon stats without anything being done about their pricing because their final balance hadn't been decided and I wasn't going to redo their crafting each time I wanted to change one thing. I've said this on many occasions.
Also during that time I have been trying to squeeze the weapons closer together so that a tech advanatge doesn't equate to an auto win, so things will naturally end up costing more similar amounts too when they are repriced (which will also be happening on the wipe).
avv:
--- Quote from: Solar on March 20, 2011, 09:04:29 PM ---That just isn't the case.
--- End quote ---
What isn't what case? It is true that snipers can still manage against bg in close range combat. A minigunner is very likely thrown unconscious with hundred hp wound in his forehead if he tries to rush sniper in close quarters. That's because when going towards sniper, the bg is vulnerable to eyeshots. In close quarters it's a matter of fast clicking when bg and sniper fight. Even if the sniper doesn't fire first but survives the biggunners first burst, he gets to land guaranteed eyeshot on the big gunner because after firing the big gunner is facing the sniper.
The direction-dependent eyeshooting is good and bad feature. It encourages good positioning and discourages stupid bumrushing, but encourages retarded turning in the middle of fight. "hoho lookit me, ima turn my back to the enemy so that he can't fire my eyes". In addition when 2 snipers fight, the one who fires first is actually in certain disadvantage because if the enemy sniper isn't facing the one who shoots first, he gets only headshot while the one who shoots last gets eyeshot.
However I don't agree with Holo that bg has to be the close quarters fighter. Shotguns, pistols, assault rifles and smgs need to have their role too. If bg runs the damage monopoly in close range, we have lots of interesting weapons without use.
kiki123:
--- Quote from: Vaimortal on March 20, 2011, 05:05:09 PM ---I don't who is that idiot , but small balance ? SG counters BG and everyone knows that , he obviously don't know shit what is he talking about.
It's the rock/paper/scissor triangle , SG mostly beats BG , BG mostly beats Leader Mercs but Leader Mercs counter SG.
Even Solar cannot be certain , because many Solar posts contain words like might/i think/should/I believe/could etc. etc. , those words do not express certainty.
--- End quote ---
Are u trying to tell me that Sg. allways used to be overpowered and Crits were as eazy to make, and without auto aim small guns had huge chances?????
I havent played for a year and half, but small gunners were never able to kill a bg in pvp only if it was a noob, or if the sniper was very pro and very lucky. It was a waste of time to be SG, and maybe every third faction member leveld one up. Now i see more small gunners in factions i see more snipers and i am happy. Yes maybe there should be a better balance since having auto aim is just amazingly easy and fast. Before u had to hope the bg didnt see you and burst u u had to have crazy Perception and be amazingly fast in the aiming process. so saying that SG mostly beats BG is fuckin howls man...
Crazy:
--- Quote from: kiki123 on March 21, 2011, 12:53:06 PM ---Are u trying to tell me that Sg. allways used to be overpowered and Crits were as eazy to make, and without auto aim small guns had huge chances?????
I havent played for a year and half, but small gunners were never able to kill a bg in pvp only if it was a noob, or if the sniper was very pro and very lucky. It was a waste of time to be SG, and maybe every third faction member leveld one up. Now i see more small gunners in factions i see more snipers and i am happy. Yes maybe there should be a better balance since having auto aim is just amazingly easy and fast. Before u had to hope the bg didnt see you and burst u u had to have crazy Perception and be amazingly fast in the aiming process. so saying that SG mostly beats BG is fuckin howls man...
--- End quote ---
Yeah, last session SG was so bad that RDA were very often playing almost full sniper team, and they were fucking good...
Solar:
--- Quote from: avv on March 21, 2011, 12:36:36 PM ---What isn't what case? It is true that snipers can still manage against bg in close range combat. A minigunner is very likely thrown unconscious with hundred hp wound in his forehead if he tries to rush sniper in close quarters. That's because when going towards sniper, the bg is vulnerable to eyeshots. In close quarters it's a matter of fast clicking when bg and sniper fight. Even if the sniper doesn't fire first but survives the biggunners first burst, he gets to land guaranteed eyeshot on the big gunner because after firing the big gunner is facing the sniper.
The direction-dependent eyeshooting is good and bad feature. It encourages good positioning and discourages stupid bumrushing, but encourages retarded turning in the middle of fight. "hoho lookit me, ima turn my back to the enemy so that he can't fire my eyes". In addition when 2 snipers fight, the one who fires first is actually in certain disadvantage because if the enemy sniper isn't facing the one who shoots first, he gets only headshot while the one who shoots last gets eyeshot.
However I don't agree with Holo that bg has to be the close quarters fighter. Shotguns, pistols, assault rifles and smgs need to have their role too. If bg runs the damage monopoly in close range, we have lots of interesting weapons without use.
--- End quote ---
[quote ]It mean that in 8/10 cases ... [/quote]
There is not an 80% chance for any of those things, its hyperbole.
As for BG vs SG, its still the case that against burst you have your defense perks and armour already – post wipe you will have defense perks against crits and armour will defend you a bit too.
When we have had a good few weeks under the new system it will be worth discussing again, as there are bound to be some tweaks needed.
There’s going to be a lot of variables which will be different and its impossible to guess at the overall effect.
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