Vendors - Trading
Make bartering time longer, how it is now its just annoying and you are ussualy forced to take more then one 30sec period to get what you want, it just take longer then if player have enough time to do what they will do anyway so theres no time safe for other players, and let more people barter with one vendor at same time how it was (3 would be fine), how it is now is just thief-troll friendly - trolls are cancer of this game.
Those vendor new stuff bursts arent good idea(its like who come first or in right time), make them distribute gradually like every 5 minutes exchanging some of thier stuff for higher reliable ones as armors, ammo, caps. There arent only players in this world, NCR has what, 700,000 citizens?
So everyone should have a chance to buy their armor, ammo stuff etc.
Encouters
I like the way how it is now, but more randomness with piece of surety in other ways would be appreciated same as with more variety and "good squares". The map is big and this game is almost all about encouters(atleast the PVE part), the hard work in this way would be most creditable. I would love some encouters with random corpses tents or whatever where you can find, scavange some random stuff/treasures, ofcourse embattled with some critters or NPC's.
Next one would be some kind of slider implemented into map interface, where you can choose between
"Looking for encouters" -"normal"(default) - "Avoiding everything you see" (in depending on outdoors skill)
i think this suggestion is clear to everyone.
TC
Why is there any town control when normal players, loners are scared to go into unguarded towns to trade gather etc.?
Keepers should have to protect those and keep town safe and prosperous. Why should be millita loyal if town-keepers do nothing for the city, they are recruited from citizens of city right?
If this kind of city will become attacked by another gang the colour of the town would change to red so any player in this world would know its being attacked and could decide if they were satisfied with administration of that city and if they'll come to defend it or help the attackers. Sure there should be implemented some system of colorizing the Attackers - Red and Protectors - Green, and there would be option to choose a side before enter into city. (If anyone would try to abuse it there'll some personal karma or "tag" consequences*)
There would be some ways for other gangs and players to harm and troll in the city, Town-keepers job would be defending and punishment them, so citizen and players would be satisfied and safe.
(Not just for the reason that you own the city, so you can troll any wastelander without any consequences and millitia will support you in this)
This game is too troll friendly, that's why it isnt much populated and new players leaving.
That are my few cents, you can post here your opinions or ideas too.
edit:
*Karma
This game wasnt made to be true post apocalyptic, racional, realistic, food chain jungle kind of thinking world. That's why there are things like karma, luck etc. There should be some kind of higher law/order, universum balance (doesnt matter if you trust in something like this IRL).
So it could be something like personal karma what would change with things what you'll do, surprisingly. Other players would see it on the color of your name -1000 Red..orange...white(neutral)....+1000 Green (personal tags would be implemented different way, something like lil falloutish devil(crosshair) or angel(peace bird) in front of name).
Easy way to go with karma to negative numbers, hardly way to positive values. The higher your karma is the more will hit it any negative behavior. Killing other players will mostly lower your karma in depending on what is their karma, so the lower his karma is, the lower your karma would be hitted or wouldnt(if victims karma is on bottom), no positive numbers in killing players anyway, only the killed guys karma will increase as an karma payback (expect TC when everyone things that they are on the good side, every coin has two sides - no karma consequences).
This personal karma will affect the game and players greatly by benefits but it will make some kind of balance. If it would be implemented right, then players would think twice to try to rob or kill somebody. Low karma/reputation in wasteland would result in KoS by guards in some "higher class" cities in depending on their toleration.
This karma system would bring some order into this game.