So, as far as there are some people that play the game, it doesn't need any changes? Is this your argument?
THIS IS NOT BETA THIS IS SPARTA
I would loooooooooooooooooooooooove to see where I said that.
In theory, the reward for continuously playing is being able to play the game in the first place, it is free and the players do not need unbalanced reward system ideas to make them play. If they do - there is something terribly wrong with this game and its development team, which I don't think is true.
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And now tell me what exacly is unbalanced in this idea.
People will just farm for this stuff and get the upper hand on other players who don't play as much (not like they don't have the upper hand on those players already, right?), the whole game will be a mess with this "Kill 1000 of this enemy for this reward". If someone were to manage to get enough of these bonuses stacked it would be heavily imbalanced. And don't think that there's no one with enough time to do this stuff, people's lives are being devoured by the FOnline addiction as we speak.How exactly would this suggestion work - logically? If I killed 1000 men in real life would I suddenly be better at Science, First Aid and Doctoring? It's a disguised excuse for HARDCORE (the guys who have enough time to grind 100k caps to pay for 100 reputation) players to get extras that the guys who don't play as much can't.
EDIT: As for hardcore players.. no matter the game, they always have an advantage. But isn't it how it's supposed to be?
Well, if they already have the advantage, why give them more?
Not "give them advantage" but give them a chance to get it, and only a symbolic one.As for the reason, I've already said it several times and I'll say it once more: To keep them busy.
For heaven's sake! Do some people REALLY think that fallout online is supposed to be about hunting thousands of npc enemies? Further character advancement is ok, killing thousands of enemies in repetitive way isn't. That's what you can do in Diablo singleplayer.Hopefully the the future of character advancement lies in player interaction, not grind.But if they have a chance to get this advantage and get it, whats the difference from having an advantage?
2Reconite...How exactly would this suggestion work - logically? If I killed 1000 men in real life would I suddenly be better at Science, First Aid and Doctoring?(c)it know as "Anatomy",it studied in med.universitet))
game should be fun, but do not be sad as it is now,fter level 21, starts ICQ, and other chat
But if they have a chance to get this advantage and get it, whats the difference from having an advantage?
Further character advancement is ok, killing thousands of enemies in repetitive way isn't. Hopefully the the future of character advancement lies in player interaction, not grind.