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Author Topic: "Reward system"(for continuously playing)  (Read 18894 times)

"Reward system"(for continuously playing)
« on: January 28, 2010, 04:42:35 pm »

                     I am submitting a proposal which would ensure a constant game for the character, it does not make it into a result, "the killing machine".The essence of such murder in 1000 (for example) units of each monster or creature, the player receives a certain (logical) reward.

Sample list:

FAUNA
Brahmins   +1% damage resist,+5% outdoorsman

Dogs        +1% damage resist,+5% outdoorsman

Geckos     +1% damage resist,+5% outdoorsman

Rats         +1% damage resist,+5% outdoorsman

Mantis      +1% damage resist,+5% outdoorsman

Plants       +1% damage resist,+5% outdoorsman

Scorpions  +5% poison resist,+5% outdoorsman

"...your life you annoying little creature, you do not stay in debt..."

MEGAFAUNA
Aliens         +5% poison resist,+5% radiation resist,+3AC

Centaurs     +5% poison resist,+5% radiation resist,+3AC

Floaters       +5% poison resist,+5% radiation resist,+3AC

Deathclaws  +5% damage resist,+5% radiation resist,+3AC

"...horrible monsters have left the living space on your body..."

HUMANOIDS
Ghouls         +5% radiation resist,+5% FA,+5% Doctor

Mutants       +5% radiation resist,+5% FA,+5% Doctor

Men            +10% science,+5% FA,+5% Doctor

Women       +10% science,+5% FA,+5% Doctor

"...dead humanoids much more interesting to live..."

ANDROIDS
Robots         +20% repair,+20% science

"...entertaining robotologiya..."

           
                    As a result, if the player will have come full circle killing monsters (16 000 dead creatures!!!), the total bonus amount to:
           
damage resist ------->+11%

poison resist   -------->+20%

radiation resist-------->+25%

outdoorsman  -------->+40%

FA------------------------->+20%

Doctor------------------->+20%

Science------------------>+40%

Repair-------------------->+20%

AC------------------------>+12



Thanks
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avv

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Re: "Reward system"(for continuously playing)
« Reply #1 on: January 28, 2010, 04:48:50 pm »

This would encourage grind too much. Hopefully people can restrain from insults here.
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Re: "Reward system"(for continuously playing)
« Reply #2 on: January 28, 2010, 05:18:45 pm »

This option is.. interesting. A simple bonus for experiencing the game for one-character players. All but dmg resistance sounds nice - it shouldn't involve PvP/PK skills IMO. Also, maybe it could be a nice way to improve more "RP" skills.. but still I have no idea how to connect gambling/traps/speech with killing...

« Last Edit: January 28, 2010, 05:20:31 pm by Szef »
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Re: "Reward system"(for continuously playing)
« Reply #3 on: January 28, 2010, 06:31:32 pm »

I am not saying that this should be so, but if it is to realize the game much longer will cause interest.I am sure that it needs a detailed elaboration on the types of animals within species
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Re: "Reward system"(for continuously playing)
« Reply #4 on: January 28, 2010, 07:15:03 pm »

It sounds much like an achievement system, common in console games. Kill 1000 rats and you will get +1 to sth... you are right, as far as it's just +1, it won't make you immortal.

There is no doubt that something should be done to make the game playable after reaching the level capacity. However, I'm afraid that people will do nothing but grinding if such an idea gets implemented.

I was thinking rather about boosts/perks that you could buy for cash. I posted it some time ago, yet on NMA:

Quote from: Elmehdi
Make purchasable perks.

In both Fo1 and Fo2 player could come across the opportunities to obtain some special character adjustments, here are some of them (from fallout.wikia):

Alcohol Lowered hit points -2 HP
Alcohol Lowered hit points II -4 HP
Alcohol Raised hit points +2 HP
Alcohol Raised hit points II +4 HP
Dermal Impact Armor +5% to DR against normal and explosion damage
Dermal Impact Assault Enhancement +10% to DR against normal and expl. damage, -1 Charisma
Expert Excrement Expeditor +5% Speech skill
Gecko Skinning Ability to skin geckos for sale
Phoenix Armor Implants +5% to DR against plasma, laser and fire weapons
Phoenix Assault Enhancement +10% to DR against plasma, laser and fire weapons, -1 Charisma
Vault City Training +5% to skills: Doctor and First Aid
Vault City Inoculations +10% to poison and radiation resistance
Gain (attribute) +1 to str/pe/en/cha/int/ag

My suggestion is to add some more to the list, make them expensive and let us purchase them for caps.

The point is to:
- make some use of cash (alloys are currency atm),
- prevent inflation,
- and keep players busy after reaching level capacity.

Anyway, the point is to keep a constant character progress during the whole game, without making anybody immortal and I agree with that.
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Re: "Reward system"(for continuously playing)
« Reply #5 on: January 28, 2010, 07:29:22 pm »

Alcohol Lowered hit points -2 HP
"Alcohol Lowered hit points II -4 HP
Alcohol Raised hit points +2 HP
Alcohol Raised hit points II +4 HP
Dermal Impact Armor +5% to DR against normal and explosion damage
Dermal Impact Assault Enhancement +10% to DR against normal and expl. damage, -1 Charisma
Expert Excrement Expeditor +5% Speech skill
Gecko Skinning Ability to skin geckos for sale
Phoenix Armor Implants +5% to DR against plasma, laser and fire weapons
Phoenix Assault Enhancement +10% to DR against plasma, laser and fire weapons, -1 Charisma
Vault City Training +5% to skills: Doctor and First Aid
Vault City Inoculations +10% to poison and radiation resistance
Gain (attribute) +1 to str/pe/en/cha/int/ag"

its easy way for casual players

implantants/teacher/trainer/nanny/granny  - not my choisel
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Re: "Reward system"(for continuously playing)
« Reply #6 on: January 28, 2010, 07:39:53 pm »

its easy way for casual players

Depends on the price.
« Last Edit: January 28, 2010, 07:41:30 pm by Elmehdi »
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Re: "Reward system"(for continuously playing)
« Reply #7 on: January 28, 2010, 08:00:09 pm »

Depends on the price.



not word about morrowind and oblivion))

and actually becomes strong for the money it pop
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Re: "Reward system"(for continuously playing)
« Reply #8 on: January 28, 2010, 08:07:29 pm »

That would be awesome as the character design so far is pretty bare bones.
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vedaras

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Re: "Reward system"(for continuously playing)
« Reply #9 on: January 28, 2010, 09:05:08 pm »

i dont like that, those who have many kills are strong by themselves, and making them even stronger i dont know... they pown newbies and they will pown them even more, do we really need this ?
Re: "Reward system"(for continuously playing)
« Reply #10 on: January 28, 2010, 09:12:31 pm »

i dont like that, those who have many kills are strong by themselves, and making them even stronger i dont know... they pown newbies and they will pown them even more, do we really need this ?

proposed a system for another class of players

Each player has multiple characters and is always among them is a fighter-shooter

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vedaras

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Re: "Reward system"(for continuously playing)
« Reply #11 on: January 28, 2010, 09:18:08 pm »

i would like it more if they devs could make some rewards for being what you are, like if you  are  a hth character, you could win boxing tournament like in f2 and gain dmg resistence, if you are ranged character, you could win somekinda shooting competition and get like 1 perception, if you are a doctor you can get combat armor implants and etc. That would be fair and wouldnt make those gifts limitless, devs took some weapons armors out not to make all characters stronger, so those premiums you are offering would do the opposite :>
Re: "Reward system"(for continuously playing)
« Reply #12 on: January 28, 2010, 09:20:28 pm »

i dont like that, those who have many kills are strong by themselves, and making them even stronger i dont know... they pown newbies and they will pown them even more, do we really need this ?

Noobs will get pwnt regardless, with this system they'd be able to get stronger over time.
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Re: "Reward system"(for continuously playing)
« Reply #13 on: January 28, 2010, 09:21:28 pm »

Very interesting....... 8)
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Crazy

  • Drugged Childkiller
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Re: "Reward system"(for continuously playing)
« Reply #14 on: January 28, 2010, 09:34:28 pm »

i dont like that, those who have many kills are strong by themselves, and making them even stronger i dont know... they pown newbies and they will pown them even more, do we really need this ?
Man you see these bonuses? You really think it gonna make a 21 char more powerfull? No, it's just a nice and simbolic reward for achieve successfully a regulation of specie (we have to kill them or they'll die!).
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