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Author Topic: "Reward system"(for continuously playing)  (Read 17039 times)

Re: "Reward system"(for continuously playing)
« Reply #15 on: January 28, 2010, 10:16:31 pm »

Reward system encouraging grinding? Yuck. Fallout isn't about numb slaughtering of the same creatures over and over again. At least in my opinion. But nonetheless. I thinkf that rewards for grinding PvE combat should be purely non-combat and rewards for non-combat grind [healing, crafting, trading, exploring the whole map] should be combat profits. Just to even out a little the playfield and disencourage alts at elast a little.
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Re: "Reward system"(for continuously playing)
« Reply #16 on: January 28, 2010, 10:49:01 pm »

There already is a reward for killing stuff, and it's called experience. That's where you get all skills and perks from.

Witnessing high-level players hunting for rats to get some stupid achievement would be somewhat gamebreaking for me.
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Re: "Reward system"(for continuously playing)
« Reply #17 on: January 28, 2010, 11:08:18 pm »

There already is a reward for killing stuff, and it's called experience. That's where you get all skills and perks from.

Witnessing high-level players hunting for rats to get some stupid achievement would be somewhat gamebreaking for me.

not do this, let others do it
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Re: "Reward system"(for continuously playing)
« Reply #18 on: January 28, 2010, 11:10:55 pm »

Reward system encouraging grinding? Yuck. Fallout isn't about numb slaughtering of the same creatures over and over again. At least in my opinion. But nonetheless. I thinkf that rewards for grinding PvE combat should be purely non-combat and rewards for non-combat grind [healing, crafting, trading, exploring the whole map] should be combat profits. Just to even out a little the playfield and disencourage alts at elast a little.

I do not like PvP, I do not like Kraft, I do not like the looting and robbery, but I love to play one, I love are constantly moving, I love to hunt and I am sure that I'm not the only one
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Surf

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Re: "Reward system"(for continuously playing)
« Reply #19 on: January 28, 2010, 11:44:29 pm »



Witnessing high-level players hunting for rats to get some stupid achievement would be somewhat gamebreaking for me.


I can see it clearly before my eye - the new system to get players stay at fonline!


Achievment unlocked - "Nuclear Warmachine!"



You basically pwned every n00b on teh server - you rock! (1249 Trillion g)



Achievment unlocked - "Zoophilia - it a mercy"




You discovered how to fulfill your wettest dreams, even without humans! But boy, it's just a dog!
(25 g)


Achievment unlocked - "FOnline 2238 - been there, done that."




You posted the shit out of the official forum - now you mastered the high art of trollin'! (∞ g)







;)


(it was actually funny creating those things)
Re: "Reward system"(for continuously playing)
« Reply #20 on: January 28, 2010, 11:51:33 pm »


I can see it clearly before my eye - the new system to get players stay at fonline!


Achievment unlocked - "Nuclear Warmachine!"



You basically pwned every n00b on teh server - you rock! (1249 Trillion g)



Achievment unlocked - "Zoophilia - it a mercy"




You discovered how to fulfill your wettest dreams, even without humans! But boy, it's just a dog!
(25 g)


Achievment unlocked - "FOnline 2238 - been there, done that."




You posted the shit out of the official forum - now you mastered the high art of trollin'! (∞ g)







;)


(it was actually funny creating those things)


though this than any))
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Surf

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Re: "Reward system"(for continuously playing)
« Reply #21 on: January 28, 2010, 11:53:47 pm »

You know that this was a joke?
Re: "Reward system"(for continuously playing)
« Reply #22 on: January 29, 2010, 12:19:36 am »

You know that this was a joke?

every joke has some truth)))
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Re: "Reward system"(for continuously playing)
« Reply #23 on: January 29, 2010, 12:45:22 am »

There already is a reward for killing stuff, and it's called experience. That's where you get all skills and perks from.

Reaching a max level usually takes a couple of days of intense playing. Regardless the way, it would be nice to have a possibility to continue specialising your character even more after that time.
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Re: "Reward system"(for continuously playing)
« Reply #24 on: January 29, 2010, 01:03:43 am »

Reaching a max level usually takes a couple of days of intense playing. Regardless the way, it would be nice to have a possibility to continue specialising your character even more after that time.


Thank you, you got my point! game without motivation boring
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Bantz

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Re: "Reward system"(for continuously playing)
« Reply #25 on: January 29, 2010, 01:30:39 am »

I like that idea, as long as achivements are not very important but still not worthless. I remember in F2 i was hunting every little bonus beside regular leveling eventhough it had no use for me except feeling that my character is a little better and I am sure I wasnt the only one.
Re: "Reward system"(for continuously playing)
« Reply #26 on: January 29, 2010, 01:35:31 am »

I like that idea, as long as achivements are not very important but still not worthless. I remember in F2 i was hunting every little bonus beside regular leveling eventhough it had no use for me except feeling that my character is a little better and I am sure I wasnt the only one.


they are important moral,create the impression of cyclical and infinite games,endless quest, with awards during the execution!!!
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Reconite

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Re: "Reward system"(for continuously playing)
« Reply #27 on: January 29, 2010, 01:41:03 am »

Quote from: Surf Solar
Achievment unlocked - "FOnline 2238 - been there, done that."



You posted the shit out of the official forum - now you mastered the high art of trollin'! (∞ g)
I win this one.

Edit: Below: Good point, well; let's see. In theory, the reward for continuously playing is being able to play the game in the first place, it is free and the players do not need unbalanced reward system ideas to make them play. If they do - there is something terribly wrong with this game and its development team, which I don't think is true.
« Last Edit: January 29, 2010, 01:52:16 am by Reconite »
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Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.
Re: "Reward system"(for continuously playing)
« Reply #28 on: January 29, 2010, 01:44:34 am »

I win this one.


uninteresting, discuss the theme, not a joke
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Re: "Reward system"(for continuously playing)
« Reply #29 on: January 29, 2010, 02:18:50 am »

In theory, the reward for continuously playing is being able to play the game in the first place, it is free and the players do not need unbalanced reward system ideas to make them play. If they do - there is something terribly wrong with this game and its development team, which I don't think is true.

So, as far as there are some people that play the game, it doesn't need any changes? Is this your argument?

Sharing the ideas about how to make the game better is the point of the suggestion thread. Wrong or not, but this one could give some incentive to stick to the game for longer than a couple of days. It would also keep high level players busy.. and that would certainly make a life easier for a lot of newbie players.

The matter of balancing it is another issue.
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