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Too much waiting.

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merlin:
I really love the fact that you guys attempted to do this. I loved fallout 1 and 2 and hated 3 and vegas.

Everything is awesome, realistic, ruthless. Its just like the road warrior wasteland it was supposed to be.

However:
1. The time it takes to respawn is much too long. 60 seconds? there should be an option to wait for resurection or to respawn immeadiatly. The respawn point is so far away that it is unnecessary for a timer.
2. The time it takes to travel has no hope to be realistic so it should be faster, there needs to be cars, trains, and much faster walking times on the map. The time and year should be irrelevant for game reasons and ought to be used for developer event time lines. Its frustrating to walk for 15min and then get killed and have to start 15min in the opposite direction. I would even like to see respawn at the point of death after 60sec.
3. the time it takes to log out and in with another character is too long as well. 2 or 3min should be fine if you want to keep people from swapping items, which will happen anyways.
4. real time combat with multiple npcs is impossble. There should always be turn based combat when a human player is involved. There is no way I can navigate your interface in real time. however there should be turn limits.

Those are my major complaints so far. The game is looking really good, its just really frustrating to walk in on 10 armed npcs in real time then wait for 15min to get back to where I was. I know I'm going to die, I expect to die, but real time combat with computers and long wait times make me tired of playing really fast. Especially long travel time.
Thanks

Lexx:

--- Quote ---4. real time combat with multiple npcs is impossble. There should always be turn based combat when a human player is involved.
--- End quote ---

You can set it in your game options, then encounters will be in tb by default. We will never set turn based for city locations, as it would take years until the combat stopped again.

merlin:
What about a distance from the nearest person in combat modifier?

Haraldx:

--- Quote from: merlin on February 13, 2011, 03:39:38 PM ---2. The time it takes to travel has no hope to be realistic so it should be faster, there needs to be cars, trains, and much faster walking times on the map. The time and year should be irrelevant for game reasons and ought to be used for developer event time lines. Its frustrating to walk for 15min and then get killed and have to start 15min in the opposite direction. I would even like to see respawn at the point of death after 60sec.

--- End quote ---
Before some updates there was this little thingy - The higher your outdoorsman, the faster you move on the world map. Result? People made a 300% outdoorsman + faster movement on WM perks with 9/10 Charisma to provide a perfect taxi character. Then we made the movement slow, slow. And now it's like this! People started to buy cars, use train more frequently, basically, nobody did really make a 300% outdoorsman alt, because the movement would still be too slow. If you need info about trains/cars go to wiki.

--- Quote from: merlin on February 13, 2011, 03:39:38 PM ---1. The time it takes to respawn is much too long. 60 seconds? there should be an option to wait for resurection or to respawn immeadiatly. The respawn point is so far away that it is unnecessary for a timer.

--- End quote ---

I have to agree, 60 seconds is too much. maybe 45 would be a little better, however the optimal I think would be 30. I don't really know why did devs make this replication timer...

merlin:
Wow travel time is just way to boring for me to play.

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