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Author Topic: ALWAYS RUN change - __AlwaysRunMoveDist=1  (Read 1279 times)

ALWAYS RUN change - __AlwaysRunMoveDist=1
« on: January 27, 2011, 09:48:38 am »

Now propably
__AlwaysRunMoveDist=5

(it means, if you attack someone within that distance you dont run, but walk... For Melee and unarmed characters very discriminating)

I suggest
__AlwaysRunMoveDist=1

Little change and autorun option achieve perfection. Melee and unarmed characters will be more deadly like never before.
« Last Edit: January 27, 2011, 09:51:33 am by Hovinko »
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Doctor Eex

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Re: ALWAYS RUN change - __AlwaysRunMoveDist=1
« Reply #1 on: January 27, 2011, 07:04:21 pm »

+1 on suggestion - exactly 5 hexes away to run in attack. Melee's fucked up again.
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Ganado

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Re: ALWAYS RUN change - __AlwaysRunMoveDist=1
« Reply #2 on: February 01, 2011, 04:49:03 pm »

It is quite annoying how if you are very close to a person, and you are auto-running up to them, that you start walking towards them once you get close. It defeats the whole purpose of auto-run for HtH builds.
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LagMaster

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Re: ALWAYS RUN change - __AlwaysRunMoveDist=1
« Reply #3 on: February 12, 2011, 09:54:19 am »

exactly, can't the devs work this out till the next update? is just to modify 1 single number, not much
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Ghosthack

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Re: ALWAYS RUN change - __AlwaysRunMoveDist=1
« Reply #4 on: February 14, 2011, 02:58:13 am »

Changed for the next update, thanks for the nudge :)
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