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ALWAYS RUN change - __AlwaysRunMoveDist=1
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Author
Topic: ALWAYS RUN change - __AlwaysRunMoveDist=1 (Read 1243 times)
Hovinko
ALWAYS RUN change - __AlwaysRunMoveDist=1
«
on:
January 27, 2011, 09:48:38 am »
Now propably
__AlwaysRunMoveDist=5
(it means, if you attack someone within that distance you dont run, but walk... For Melee and unarmed characters very discriminating)
I suggest
__AlwaysRunMoveDist=1
Little change and autorun option achieve perfection. Melee and unarmed characters will be more deadly like never before.
«
Last Edit: January 27, 2011, 09:51:33 am by Hovinko
»
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Doctor Eex
TEE Hive Father
Re: ALWAYS RUN change - __AlwaysRunMoveDist=1
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Reply #1 on:
January 27, 2011, 07:04:21 pm »
+1 on suggestion - exactly 5 hexes away to run in attack. Melee's fucked up again.
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Ganado
Moderator
Dishonest Abe
Re: ALWAYS RUN change - __AlwaysRunMoveDist=1
«
Reply #2 on:
February 01, 2011, 04:49:03 pm »
It is quite annoying how if you are very close to a person, and you are auto-running up to them, that you start walking towards them once you get close. It defeats the whole purpose of auto-run for HtH builds.
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
LagMaster
No. 1 Topic Starter
Re: ALWAYS RUN change - __AlwaysRunMoveDist=1
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Reply #3 on:
February 12, 2011, 09:54:19 am »
exactly, can't the devs work this out till the next update? is just to modify 1 single number, not much
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Ghosthack
Rotator
Bytecruncher
Re: ALWAYS RUN change - __AlwaysRunMoveDist=1
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Reply #4 on:
February 14, 2011, 02:58:13 am »
Changed for the next update, thanks for the nudge
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ALWAYS RUN change - __AlwaysRunMoveDist=1