Other > General Game Discussion
Hired merceneries belong in the wasteland!
Solar:
I wouldn't bother thinking about a wipe yet. We will give you a week or so's notice.
Michaelh139:
--- Quote from: Solar on February 10, 2011, 06:35:01 PM ---Eh?
--- End quote ---
300% sneak builds have no skill for anything else 9 times out of 10. (BAD)
This is what is apparently happening to leader builds from the information you posted. (BAD)
So it will take months to a year to level it up. (BAD)
But we will be able to have even bigger armies than now
--- Quote --- with 9-10 ch, 300% speech skill, and mag personality, for total of 9mercs/dogs.
--- End quote ---
(Kinda makes it easier to deal with... but watch this!:)
Yet with these large numbers of followers available I feel in the end a major nerf to mercs general combat abilities will happen, forcing us to level them, which is EXTREMELY bad because no one is going to bother constantly retraining mercenaries for weeks and die again.
This will cause leader builds to become nothing, they will not exist except maybe as taxis. Even I won't make a leader build, one of the biggest leader build fanatics in here...
Solar:
Ignoring that I said the numbers were out of date (I only posted it to indicate that speech was already being considered), I think you missed where I said:
--- Quote ---Theres also a thread on how mercs and slaves should also have some form of "upkeep" mechanic and be respawnable
--- End quote ---
I think the real solution will be something like having your Ch and Speech decide how many slots of Mercs you can have - they'd start out quite weak and over the course of your playing they'd level up until they are pretty handy fighters. You would then have to pay some kind of upkeep (In the form of drugs/food/whatever) or they would refuse to play ball and return to your base/tent until you gave them the stuff they wanted.
This would have 2 advantages over the current system:
1. Your mercs wouldn't die all the time, so you could have persistent followers who you would then have an investment in.
2. A level 1 leader alt wouldn't be able to get as many, or the same quality of mercs as a dedicated player - so building up your speech skill and taking time to develop your guys beats just having a tonne of caps and 10 Ch.
I then imagine that you would have those mercs decide how many slaves you could forcibly keep with you at any one time - alone you can keep your eye on 2 slaves, with 1 guy you trust its 3 etc. These would then be mercs like now, if they die they die - they are limited in ability and weapon choice - but they are there as cannon fodder (or stock to be sold, or miners to be worked)
If you then had harder mercs as taking up more slots you could go for few high quality (and so fewer slaves) or lots of your small gunners (and a whole slave caravan of slaves being guarded.)
This would also have the advantage of letting you have slaves rebell if some of your mercs started being gunned down and could make for some fun situations :)
Michaelh139:
Ok that sounds much better, but no where in that quote did it mention upkeep for mercs. and just because I didn't say "hey I know these numbers are out of date but I'm gonna point out some flaws anyways just in case" doesn't mean I completely ignored it.
Sounds much much better now... I can sleep peacefully now. thanks :D.
Solar:
I wasn't talking about upkeep.
--- Quote ---which is EXTREMELY bad because no one is going to bother constantly retraining mercenaries for weeks and die again.
--- End quote ---
vs
--- Quote ---Theres also a thread on how mercs and slaves should also have some form of "upkeep" mechanic and be respawnable
--- End quote ---
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